My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Ice Golem Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Executioner Electro Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Executioner P.E.K.K.A Electro Wizard
Fireball
Firecracker Executioner Electro Wizard
Poison
Bats Firecracker Executioner Electro Wizard
Lightning
Ice Golem Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Arrows Firecracker Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Arrows

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Firecracker P.E.K.K.A
Arrows
P.E.K.K.A
Firecracker
Bats Ice Golem P.E.K.K.A
Ice Golem
Bats Firecracker Executioner Electro Wizard
Executioner
Ice Golem P.E.K.K.A The Log
P.E.K.K.A
Arrows Electro Wizard Bats Firecracker Executioner The Log
The Log
Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A Ice Golem

Defense Synergies 3 15

Bats
Firecracker Ice Golem P.E.K.K.A The Log Electro Wizard
Arrows
Ice Golem P.E.K.K.A
Firecracker
Ice Golem The Log Bats P.E.K.K.A Electro Wizard
Ice Golem
Firecracker Bats Arrows Executioner The Log Electro Wizard
Executioner
Ice Golem The Log
P.E.K.K.A
The Log Bats Arrows Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Bats Ice Golem Executioner Electro Wizard
Electro Wizard
Bats Firecracker Ice Golem P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Executioner The Log Electro Wizard
P.E.K.K.A Bats Firecracker Executioner The Log Electro Wizard
P.E.K.K.A Bats Executioner Electro Wizard
P.E.K.K.A Bats Firecracker Electro Wizard
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Bats Firecracker Executioner Electro Wizard
Bats Electro Wizard Arrows Firecracker Executioner
Arrows Ice Golem P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Firecracker Ice Golem Electro Wizard
Bats Executioner Electro Wizard Arrows Firecracker Ice Golem The Log
Arrows Executioner Bats Firecracker Electro Wizard
P.E.K.K.A Bats The Log Electro Wizard
Executioner Bats Arrows Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Bats Arrows Firecracker Executioner P.E.K.K.A Electro Wizard
Arrows Bats Firecracker Executioner The Log Electro Wizard
Arrows Executioner The Log Bats Firecracker Ice Golem Electro Wizard
P.E.K.K.A Electro Wizard
Bats Arrows Firecracker Executioner P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Ice Golem Executioner The Log
P.E.K.K.A Bats Ice Golem The Log Electro Wizard
P.E.K.K.A Bats Ice Golem The Log Electro Wizard
P.E.K.K.A Executioner
Arrows Firecracker Executioner Bats Ice Golem Electro Wizard
P.E.K.K.A Bats Ice Golem Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Firecracker Ice Golem The Log
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Ice Golem Executioner
Firecracker Executioner
Electro Wizard Bats Firecracker Ice Golem Executioner P.E.K.K.A The Log
Bats Arrows Executioner Firecracker Ice Golem P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem The Log
Arrows Firecracker Executioner The Log Electro Wizard
Arrows The Log
Arrows Firecracker Ice Golem The Log
Executioner Arrows Firecracker The Log
Arrows Firecracker Executioner Bats Ice Golem
Arrows Firecracker Executioner The Log
Arrows The Log Firecracker Ice Golem Executioner
Arrows The Log Firecracker
Bats Electro Wizard
Firecracker Arrows The Log Electro Wizard
Arrows Firecracker Executioner
Firecracker Ice Golem Executioner The Log
Arrows Firecracker
Arrows Firecracker Ice Golem The Log
Arrows Firecracker Executioner The Log
Arrows Firecracker Executioner The Log
Arrows
Bats
Arrows Firecracker Executioner The Log Electro Wizard
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker Ice Golem The Log Executioner
Arrows Firecracker The Log Executioner Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Bats Arrows Firecracker Ice Golem Executioner Electro Wizard
Electro Wizard Bats Firecracker
Arrows The Log
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker The Log
Electro Wizard Bats
Arrows Firecracker Executioner Electro Wizard
Arrows The Log
Firecracker Executioner Electro Wizard
Arrows The Log Firecracker Ice Golem Executioner
Arrows
Firecracker Executioner P.E.K.K.A
Bats Firecracker The Log Electro Wizard
Firecracker Bats Executioner Electro Wizard
Firecracker Executioner The Log Electro Wizard
P.E.K.K.A
Firecracker

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