My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Graveyard
Giant Snowball
Mega Minion Goblin Barrel Graveyard
Zap
Firecracker Goblin Barrel Graveyard
Barbarian Barrel
Firecracker Goblin Barrel Electro Wizard Graveyard
The Log
Firecracker Goblin Barrel Graveyard
Earthquake
Firecracker Goblin Barrel Graveyard
Arrows
Firecracker Goblin Barrel Graveyard
Royal Delivery
Firecracker Mega Minion Goblin Barrel P.E.K.K.A Electro Wizard Graveyard
Fireball
Firecracker Mega Minion Goblin Barrel Electro Wizard
Poison
Firecracker Mega Minion Electro Wizard Graveyard
Lightning
Mega Minion Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Mega Minion Earthquake Goblin Barrel Electro Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Mega Minion Earthquake

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mega Minion Earthquake P.E.K.K.A Electro Wizard Graveyard
Firecracker
Zap Mega Minion Earthquake Goblin Barrel P.E.K.K.A
Mega Minion
Zap Firecracker Graveyard
Earthquake
Zap Firecracker P.E.K.K.A Graveyard
Goblin Barrel
Firecracker P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Firecracker Earthquake Goblin Barrel Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard
Graveyard
Zap Electro Wizard Mega Minion Earthquake P.E.K.K.A

Defense Synergies 2 9

Zap
Mega Minion Electro Wizard Firecracker Earthquake P.E.K.K.A
Firecracker
Zap Mega Minion Earthquake P.E.K.K.A Electro Wizard
Mega Minion
Zap Firecracker Electro Wizard
Earthquake
Zap Firecracker
Goblin Barrel
P.E.K.K.A
Zap Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Mega Minion P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Mega Minion Electro Wizard
P.E.K.K.A Zap Firecracker Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A Firecracker Mega Minion Electro Wizard
Firecracker Earthquake P.E.K.K.A
Zap Firecracker Mega Minion Earthquake Electro Wizard
Mega Minion Electro Wizard Zap Firecracker
Earthquake Zap P.E.K.K.A Electro Wizard
P.E.K.K.A
Firecracker Electro Wizard
Electro Wizard Zap Firecracker Mega Minion Earthquake
Mega Minion Zap Firecracker Electro Wizard
P.E.K.K.A Zap Earthquake Electro Wizard
Zap Firecracker Mega Minion Earthquake P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Firecracker P.E.K.K.A Electro Wizard
Zap Firecracker Mega Minion Electro Wizard
Zap Earthquake Firecracker Mega Minion Electro Wizard
P.E.K.K.A Electro Wizard
Firecracker Earthquake P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Mega Minion
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Firecracker Zap Electro Wizard
P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Firecracker Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Zap Firecracker Mega Minion P.E.K.K.A
Zap Firecracker Mega Minion Earthquake P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker Zap Electro Wizard
Earthquake
Earthquake Firecracker
Zap Firecracker Earthquake
Firecracker Zap Mega Minion
Firecracker Earthquake
Earthquake Zap Firecracker
Zap Firecracker
Electro Wizard
Firecracker Zap Earthquake Electro Wizard
Zap Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Zap Firecracker
Earthquake Zap Firecracker
Earthquake Firecracker
Earthquake
Zap Firecracker Mega Minion Earthquake Electro Wizard
Zap Firecracker Earthquake
Earthquake
Earthquake Zap
Zap Firecracker Earthquake
Mega Minion
Firecracker Zap Earthquake Electro Wizard
Zap
Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker Mega Minion
Mega Minion
Zap Earthquake
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker Earthquake
Zap Earthquake Electro Wizard
Zap Firecracker Mega Minion Electro Wizard
Firecracker Mega Minion Electro Wizard
Zap Firecracker Earthquake
Zap
Firecracker Mega Minion P.E.K.K.A
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker

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