My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army
Giant Snowball
Bomber Dart Goblin Skeleton Army
Zap
Bomber Firecracker Dart Goblin Skeleton Army
Barbarian Barrel
Bomber Firecracker Dart Goblin Skeleton Army Electro Wizard
The Log
Bomber Firecracker Dart Goblin Mini P.E.K.K.A Skeleton Army
Earthquake
Bomber Firecracker Skeleton Army
Arrows
Bomber Firecracker Dart Goblin Skeleton Army
Royal Delivery
Bomber Firecracker Dart Goblin Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Bomber Firecracker Dart Goblin Skeleton Army Electro Wizard
Poison
Bomber Firecracker Dart Goblin Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Dart Goblin Skeleton Army Mini P.E.K.K.A Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Firecracker Dart Goblin

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A P.E.K.K.A
Arrows
P.E.K.K.A Mini P.E.K.K.A
Firecracker
Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Dart Goblin
Firecracker P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Firecracker Electro Wizard
Skeleton Army
P.E.K.K.A
Arrows Electro Wizard Bomber Firecracker Dart Goblin
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A

Defense Synergies 1 17

Bomber
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows
Mini P.E.K.K.A P.E.K.K.A
Firecracker
Dart Goblin Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Dart Goblin
Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bomber Arrows Firecracker Dart Goblin Skeleton Army
Skeleton Army
Firecracker Dart Goblin Mini P.E.K.K.A Electro Wizard
P.E.K.K.A
Bomber Arrows Firecracker Dart Goblin Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bomber Firecracker Dart Goblin Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Dart Goblin Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Firecracker Dart Goblin Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bomber Dart Goblin Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Firecracker Dart Goblin Electro Wizard
Bomber Arrows Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bomber Firecracker Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Arrows Firecracker
Arrows Dart Goblin P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Bomber Firecracker Dart Goblin Mini P.E.K.K.A Electro Wizard
Dart Goblin Skeleton Army Electro Wizard Bomber Arrows Firecracker
Arrows Firecracker Dart Goblin Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bomber Electro Wizard
Bomber Skeleton Army Arrows Firecracker Dart Goblin Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Bomber Arrows Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Arrows Bomber Firecracker Dart Goblin Skeleton Army Electro Wizard
Arrows Bomber Firecracker Dart Goblin Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Dart Goblin Electro Wizard
Bomber Skeleton Army Arrows Firecracker Dart Goblin Mini P.E.K.K.A P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Electro Wizard Bomber Arrows Firecracker Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Skeleton Army
Arrows Firecracker Dart Goblin Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Dart Goblin Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Firecracker Mini P.E.K.K.A Skeleton Army
P.E.K.K.A Dart Goblin Skeleton Army
P.E.K.K.A Dart Goblin Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Bomber Firecracker Dart Goblin Skeleton Army
Skeleton Army Electro Wizard Bomber Firecracker Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Arrows Bomber Firecracker Dart Goblin Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Bomber Arrows Firecracker
Arrows Firecracker Dart Goblin
Bomber Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Mini P.E.K.K.A Electro Wizard
Firecracker Arrows Dart Goblin Electro Wizard
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Bomber Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Firecracker Dart Goblin Mini P.E.K.K.A Electro Wizard
Bomber Arrows Firecracker Dart Goblin
Arrows
Arrows
Arrows Firecracker Bomber
Arrows Firecracker Dart Goblin Electro Wizard
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Electro Wizard
Electro Wizard Firecracker Dart Goblin
Mini P.E.K.K.A
Bomber Arrows Dart Goblin
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Electro Wizard Dart Goblin Skeleton Army
Arrows Firecracker Dart Goblin Electro Wizard
Arrows
Firecracker Dart Goblin Mini P.E.K.K.A Electro Wizard
Arrows Bomber Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin P.E.K.K.A
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard
P.E.K.K.A
Firecracker Dart Goblin

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