My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Guards
Giant Snowball
Cannon Hog Rider Guards
Zap
Cannon Firecracker Guards
Barbarian Barrel
Cannon Firecracker Elite Barbarians Guards Hunter
The Log
Cannon Firecracker Elite Barbarians Hog Rider Guards Hunter
Earthquake
Cannon Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Elite Barbarians Hog Rider Guards Hunter P.E.K.K.A
Fireball
Cannon Firecracker Elite Barbarians Hog Rider Hunter
Poison
Cannon Firecracker Guards Hunter
Lightning
Cannon Elite Barbarians Hunter
Rocket
Elite Barbarians Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Firecracker Guards Hog Rider Hunter Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Firecracker Guards

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Hog Rider P.E.K.K.A Guards Hunter
Cannon
Firecracker
Zap Hog Rider Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Firecracker Hog Rider
Hog Rider
Zap Firecracker Elite Barbarians Guards Hunter
Guards
Zap Hog Rider
Hunter
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Firecracker Hunter

Defense Synergies 2 13

Zap
Cannon Firecracker Elite Barbarians Guards Hunter P.E.K.K.A
Cannon
Zap Firecracker Guards Hunter
Firecracker
Zap Cannon Guards Hunter P.E.K.K.A
Elite Barbarians
Zap Hunter
Hog Rider
Guards
Hunter Zap Cannon Firecracker
Hunter
Guards Zap Cannon Firecracker Elite Barbarians P.E.K.K.A
P.E.K.K.A
Zap Firecracker Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker
Elite Barbarians Hunter P.E.K.K.A Zap Cannon Firecracker
Cannon Hunter P.E.K.K.A Elite Barbarians
Cannon Elite Barbarians Hunter P.E.K.K.A Firecracker Guards
Firecracker Elite Barbarians P.E.K.K.A
Zap Cannon Firecracker Guards Hunter
Hunter Zap Cannon Firecracker
Zap Cannon P.E.K.K.A
Cannon Hunter P.E.K.K.A Elite Barbarians
Elite Barbarians Guards Cannon Firecracker Hunter
Guards Zap Cannon Firecracker Hunter
Hunter Zap Firecracker
Cannon Hunter P.E.K.K.A Zap Elite Barbarians Guards
Zap Cannon Firecracker Guards Hunter P.E.K.K.A
Elite Barbarians P.E.K.K.A Cannon Hunter
Zap Cannon Elite Barbarians Hunter P.E.K.K.A
Cannon Firecracker Elite Barbarians Hunter P.E.K.K.A
Cannon Zap Firecracker Elite Barbarians Guards Hunter
Zap Hunter Cannon Firecracker Guards
P.E.K.K.A Cannon Elite Barbarians Hunter
Cannon Firecracker Elite Barbarians Guards Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians P.E.K.K.A
Zap Firecracker Elite Barbarians Hunter
Guards P.E.K.K.A Zap Elite Barbarians Hunter
Guards Hunter P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Cannon Elite Barbarians Guards Hunter
Firecracker Zap Hunter
Guards P.E.K.K.A Elite Barbarians Hunter
P.E.K.K.A Elite Barbarians Hunter
Zap P.E.K.K.A Firecracker Elite Barbarians
P.E.K.K.A Cannon Guards
P.E.K.K.A Elite Barbarians Guards Hunter
P.E.K.K.A Zap Elite Barbarians Guards
Elite Barbarians P.E.K.K.A Cannon Guards Hunter
Cannon Firecracker
Elite Barbarians Guards Zap Firecracker Hunter P.E.K.K.A
Zap Cannon Firecracker Elite Barbarians Hunter P.E.K.K.A
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Zap
Firecracker Guards
Zap Firecracker
Firecracker Zap Hunter
Firecracker
Zap Firecracker Hunter
Zap Firecracker
Elite Barbarians Guards
Firecracker Zap
Zap Firecracker
Firecracker Elite Barbarians Hunter
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker Hunter
Firecracker
Zap Firecracker Hunter
Zap Firecracker
Zap
Zap Firecracker Hunter
Firecracker Zap Hunter
Zap
Zap Firecracker
Elite Barbarians Zap Firecracker Hunter
Zap Firecracker Guards
Elite Barbarians
Zap Hunter
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Guards
Zap Firecracker Hunter
Firecracker Hunter
Zap Firecracker
Zap
Firecracker Elite Barbarians P.E.K.K.A
Zap Firecracker Elite Barbarians Guards
Firecracker Zap
Zap Firecracker
P.E.K.K.A
Firecracker

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