My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Musketeer Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Musketeer Hog Rider Electro Dragon
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker Musketeer
The Log
Skeletons Cannon Firecracker Musketeer Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Musketeer Hog Rider Electro Dragon P.E.K.K.A
Fireball
Cannon Firecracker Musketeer Hog Rider Electro Dragon
Poison
Cannon Firecracker Musketeer Electro Dragon
Lightning
Cannon Musketeer Electro Dragon
Rocket
Musketeer Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Cannon Firecracker Earthquake Musketeer Hog Rider Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Cannon Firecracker Earthquake

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Hog Rider Earthquake P.E.K.K.A
Earthquake
Hog Rider Firecracker P.E.K.K.A
Musketeer
Hog Rider Electro Dragon P.E.K.K.A
Hog Rider
Firecracker Earthquake Musketeer
Electro Dragon
Musketeer P.E.K.K.A
P.E.K.K.A
Firecracker Earthquake Musketeer Electro Dragon

Defense Synergies 3 12

Skeletons
Cannon Musketeer Firecracker Earthquake Electro Dragon P.E.K.K.A
Cannon
Skeletons Musketeer Firecracker Earthquake Electro Dragon
Firecracker
Skeletons Cannon Earthquake Musketeer Electro Dragon P.E.K.K.A
Earthquake
Skeletons Cannon Firecracker
Musketeer
Skeletons Cannon Firecracker P.E.K.K.A
Hog Rider
Electro Dragon
Skeletons Cannon Firecracker
P.E.K.K.A
Skeletons Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Musketeer Electro Dragon
P.E.K.K.A Skeletons Cannon Firecracker Musketeer Electro Dragon
Cannon P.E.K.K.A Skeletons Musketeer Electro Dragon
Cannon P.E.K.K.A Skeletons Firecracker Musketeer Electro Dragon
Firecracker Earthquake P.E.K.K.A
Skeletons Cannon Firecracker Earthquake Musketeer Electro Dragon
Musketeer Cannon Firecracker Electro Dragon
Earthquake Cannon Musketeer Electro Dragon P.E.K.K.A
Cannon P.E.K.K.A Skeletons Musketeer
Skeletons Cannon Firecracker Musketeer
Skeletons Cannon Firecracker Earthquake Musketeer Electro Dragon
Musketeer Firecracker Electro Dragon
Cannon P.E.K.K.A Skeletons Earthquake Musketeer Electro Dragon
Cannon Firecracker Earthquake Electro Dragon P.E.K.K.A
P.E.K.K.A Cannon
Cannon P.E.K.K.A
Skeletons Cannon Firecracker Musketeer Electro Dragon P.E.K.K.A
Cannon Firecracker Musketeer Electro Dragon
Earthquake Cannon Firecracker Musketeer Electro Dragon
P.E.K.K.A Cannon Musketeer
Cannon Firecracker Earthquake Musketeer Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Firecracker Musketeer Electro Dragon
P.E.K.K.A Skeletons Musketeer Electro Dragon
P.E.K.K.A Musketeer
P.E.K.K.A Skeletons Cannon Musketeer
Firecracker Skeletons Musketeer Electro Dragon
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A
Electro Dragon P.E.K.K.A Skeletons Firecracker
P.E.K.K.A Skeletons Cannon Musketeer
P.E.K.K.A Musketeer Electro Dragon
P.E.K.K.A
P.E.K.K.A Skeletons Cannon
Cannon Firecracker Musketeer Electro Dragon
Electro Dragon Skeletons Firecracker Musketeer P.E.K.K.A
Cannon Firecracker Earthquake Musketeer Electro Dragon P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Musketeer Electro Dragon
Firecracker Musketeer Electro Dragon
Earthquake Electro Dragon
Earthquake Firecracker Musketeer
Firecracker Earthquake
Firecracker Musketeer Electro Dragon
Firecracker Earthquake Musketeer
Earthquake Firecracker Electro Dragon
Firecracker Electro Dragon
Musketeer Electro Dragon
Firecracker Earthquake Musketeer Electro Dragon
Firecracker Musketeer Electro Dragon
Earthquake Firecracker Musketeer
Earthquake Firecracker Musketeer Electro Dragon
Earthquake Firecracker Musketeer
Earthquake Firecracker Musketeer Electro Dragon
Earthquake Firecracker Musketeer Electro Dragon
Earthquake
Firecracker Earthquake Musketeer Electro Dragon
Firecracker Earthquake Electro Dragon
Earthquake Musketeer
Musketeer
Earthquake Musketeer Electro Dragon
Firecracker Earthquake Electro Dragon
Firecracker Earthquake Musketeer Electro Dragon
Musketeer Electro Dragon
Firecracker Musketeer
Firecracker Musketeer Electro Dragon
Electro Dragon Firecracker Musketeer
Earthquake Musketeer Electro Dragon
Firecracker Electro Dragon
P.E.K.K.A
Firecracker Earthquake
Earthquake Musketeer Electro Dragon
Firecracker Musketeer Electro Dragon
Firecracker Musketeer Electro Dragon
Firecracker Earthquake Musketeer Electro Dragon
Firecracker Musketeer Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Musketeer
Firecracker Musketeer Electro Dragon
Electro Dragon Firecracker Musketeer
P.E.K.K.A
Firecracker Electro Dragon

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