My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Prince P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Miner Bandit
Giant Snowball
Baby Dragon Miner
Zap
Firecracker Prince Bandit
Barbarian Barrel
Firecracker Bandit
The Log
Firecracker Prince Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Baby Dragon Prince P.E.K.K.A Miner Bandit
Fireball
Firecracker Baby Dragon Bandit
Poison
Firecracker
Lightning
Baby Dragon Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince P.E.K.K.A Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Earthquake Miner Bandit Baby Dragon Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Earthquake Miner

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Earthquake Baby Dragon Prince P.E.K.K.A Bandit
Earthquake
Firecracker Prince P.E.K.K.A The Log
Baby Dragon
Firecracker Prince P.E.K.K.A Miner Bandit
Prince
Firecracker Earthquake Baby Dragon The Log Miner
P.E.K.K.A
Firecracker Earthquake Baby Dragon The Log
The Log
Earthquake Prince P.E.K.K.A Miner Bandit
Miner
Firecracker Baby Dragon Prince The Log Bandit
Bandit
Firecracker Baby Dragon The Log Miner

Defense Synergies 3 12

Firecracker
The Log Earthquake Baby Dragon Prince P.E.K.K.A Bandit
Earthquake
Firecracker The Log
Baby Dragon
Firecracker Prince P.E.K.K.A The Log Bandit
Prince
The Log Firecracker Baby Dragon
P.E.K.K.A
The Log Firecracker Baby Dragon
The Log
Firecracker Prince P.E.K.K.A Earthquake Baby Dragon Miner Bandit
Miner
The Log
Bandit
Firecracker Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Baby Dragon The Log
P.E.K.K.A Firecracker Prince The Log Bandit
Prince P.E.K.K.A Bandit
Prince P.E.K.K.A Firecracker Bandit
Firecracker Earthquake Prince P.E.K.K.A The Log
The Log Firecracker Earthquake Baby Dragon Bandit
Firecracker Baby Dragon
Earthquake Baby Dragon P.E.K.K.A The Log Bandit
P.E.K.K.A Prince
Firecracker Prince Miner Bandit
Firecracker Earthquake Baby Dragon The Log Bandit
Firecracker Baby Dragon
Prince P.E.K.K.A Earthquake The Log Bandit
Firecracker Earthquake Baby Dragon Prince P.E.K.K.A The Log
P.E.K.K.A Prince Bandit
Prince P.E.K.K.A The Log Bandit
Firecracker Prince P.E.K.K.A
Firecracker Baby Dragon Prince The Log Bandit
Earthquake Baby Dragon The Log Firecracker Bandit
P.E.K.K.A Prince
Firecracker Earthquake Baby Dragon Prince P.E.K.K.A The Log Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince P.E.K.K.A Bandit
Bandit Firecracker Baby Dragon Prince The Log Miner
P.E.K.K.A Bandit Prince The Log
Prince P.E.K.K.A The Log Bandit
P.E.K.K.A Prince Bandit
Firecracker Baby Dragon
Prince P.E.K.K.A Bandit
P.E.K.K.A Prince
P.E.K.K.A Firecracker Baby Dragon Prince The Log Bandit
P.E.K.K.A
P.E.K.K.A Prince
P.E.K.K.A Prince The Log
Prince P.E.K.K.A Bandit
Firecracker Baby Dragon
Firecracker Baby Dragon Prince P.E.K.K.A The Log
Firecracker Earthquake Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Baby Dragon The Log Bandit
Firecracker Baby Dragon The Log Miner Bandit
Earthquake Baby Dragon The Log Miner Bandit
Earthquake Firecracker Prince The Log
Firecracker Earthquake Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Earthquake Baby Dragon The Log
Earthquake The Log Firecracker Baby Dragon
The Log Miner Firecracker Bandit
Prince
Firecracker Miner Earthquake Prince The Log Bandit
Firecracker Baby Dragon
Earthquake Firecracker Baby Dragon The Log Miner Bandit
Earthquake Firecracker Baby Dragon Bandit
Earthquake Firecracker Baby Dragon Prince The Log
Earthquake Firecracker Baby Dragon The Log Bandit
Earthquake Firecracker Baby Dragon The Log Bandit
Earthquake
Firecracker Earthquake Baby Dragon Prince The Log Bandit
Firecracker Earthquake Baby Dragon The Log Miner
Earthquake Baby Dragon Prince The Log
Prince The Log
Earthquake Baby Dragon The Log
Firecracker Earthquake The Log Baby Dragon
Firecracker The Log Miner Earthquake Baby Dragon Bandit
Baby Dragon Prince The Log Miner Bandit
Miner Firecracker Baby Dragon The Log Bandit
Firecracker Baby Dragon
Firecracker
Earthquake The Log Miner Bandit
Firecracker
P.E.K.K.A Prince
Firecracker Earthquake The Log
Earthquake Prince Bandit
Firecracker Baby Dragon
The Log
Miner Firecracker Baby Dragon Prince
The Log Firecracker Earthquake Baby Dragon
Firecracker Prince P.E.K.K.A
Firecracker Baby Dragon The Log
Firecracker
Firecracker Baby Dragon Prince The Log Miner Bandit
Prince P.E.K.K.A
Firecracker

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