My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Balloon P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Balloon
Giant Snowball
Spear Goblins Goblin Gang Balloon
Zap
Spear Goblins Goblin Gang Firecracker Balloon
Barbarian Barrel
Spear Goblins Goblin Gang Firecracker
The Log
Spear Goblins Goblin Gang Firecracker
Earthquake
Spear Goblins Goblin Gang Firecracker
Arrows
Spear Goblins Goblin Gang Firecracker
Royal Delivery
Spear Goblins Goblin Gang Firecracker Balloon P.E.K.K.A
Fireball
Goblin Gang Firecracker Balloon
Poison
Spear Goblins Goblin Gang Firecracker Balloon
Lightning
Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Arrows Goblin Gang Firecracker Golden Knight Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Arrows Goblin Gang

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Firecracker Balloon
Zap
Arrows Firecracker Balloon P.E.K.K.A Spear Goblins
Arrows
Zap Balloon P.E.K.K.A
Goblin Gang
Spear Goblins Firecracker Balloon P.E.K.K.A
Firecracker
Zap Spear Goblins Goblin Gang Balloon P.E.K.K.A
Balloon
Zap Arrows Spear Goblins Goblin Gang Firecracker Golden Knight
P.E.K.K.A
Zap Arrows Goblin Gang Firecracker
Golden Knight
Balloon

Defense Synergies 0 17

Spear Goblins
Zap Arrows Goblin Gang Firecracker P.E.K.K.A Golden Knight
Zap
Spear Goblins Arrows Goblin Gang Firecracker P.E.K.K.A Golden Knight
Arrows
Spear Goblins Zap P.E.K.K.A Golden Knight
Goblin Gang
Spear Goblins Zap Firecracker P.E.K.K.A
Firecracker
Spear Goblins Zap Goblin Gang P.E.K.K.A Golden Knight
Balloon
P.E.K.K.A
Spear Goblins Zap Arrows Goblin Gang Firecracker
Golden Knight
Spear Goblins Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Firecracker Golden Knight
P.E.K.K.A Zap Goblin Gang Firecracker
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Spear Goblins Zap Firecracker
Spear Goblins Zap Arrows Goblin Gang Firecracker
Zap Arrows P.E.K.K.A Golden Knight
P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Firecracker
Goblin Gang Spear Goblins Zap Arrows Firecracker
Arrows Spear Goblins Zap Goblin Gang Firecracker
P.E.K.K.A Zap Goblin Gang
Zap Arrows Goblin Gang Firecracker P.E.K.K.A Golden Knight
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Arrows Goblin Gang Firecracker P.E.K.K.A
Arrows Spear Goblins Zap Goblin Gang Firecracker Golden Knight
Zap Arrows Spear Goblins Firecracker
P.E.K.K.A
Goblin Gang Spear Goblins Arrows Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap P.E.K.K.A
Zap Arrows Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Spear Goblins Zap Golden Knight
Goblin Gang P.E.K.K.A Zap
P.E.K.K.A Goblin Gang
Arrows Firecracker Zap Goblin Gang
Goblin Gang P.E.K.K.A Spear Goblins
P.E.K.K.A
Zap P.E.K.K.A Spear Goblins Firecracker
P.E.K.K.A Goblin Gang
P.E.K.K.A Golden Knight
P.E.K.K.A Zap Arrows
P.E.K.K.A Goblin Gang Golden Knight
Firecracker
Goblin Gang Spear Goblins Zap Firecracker P.E.K.K.A Golden Knight
Arrows Zap Firecracker P.E.K.K.A Golden Knight
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Golden Knight
Arrows Firecracker Zap Golden Knight
Arrows
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Spear Goblins Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker Golden Knight
Goblin Gang
Firecracker Zap Arrows Golden Knight
Zap Arrows Firecracker
Firecracker Golden Knight
Arrows Firecracker
Zap Arrows Firecracker
Spear Goblins Zap Arrows Firecracker Golden Knight
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Golden Knight
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap Golden Knight
Zap Arrows Golden Knight
Zap Arrows Firecracker Golden Knight
Zap Arrows Firecracker
Zap Firecracker
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Spear Goblins Goblin Gang
Zap Arrows Firecracker
Arrows
Goblin Gang Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Goblin Gang Firecracker Golden Knight
Firecracker Zap
Zap Firecracker Golden Knight
P.E.K.K.A
Firecracker

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