My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Fisherman Inferno Dragon Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Inferno Dragon Ram Rider
Giant Snowball
Fisherman Inferno Dragon Ram Rider
Zap
Firecracker Fisherman Inferno Dragon Ram Rider
Barbarian Barrel
Firecracker
The Log
Firecracker Fisherman Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker P.E.K.K.A Fisherman Inferno Dragon Ram Rider
Fireball
Firecracker Fisherman Inferno Dragon Ram Rider
Poison
Firecracker Fisherman
Lightning
Fisherman Inferno Dragon Ram Rider Goblinstein
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Fisherman Inferno Dragon Ram Rider Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Fisherman Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lightning Ram Rider
Firecracker
P.E.K.K.A Fisherman Inferno Dragon Ram Rider
Lightning
Ram Rider Arrows
P.E.K.K.A
Arrows Firecracker Fisherman Ram Rider
Fisherman
Firecracker P.E.K.K.A Ram Rider
Inferno Dragon
Firecracker
Ram Rider
Lightning Arrows Firecracker P.E.K.K.A Fisherman
Goblinstein

Defense Synergies 0 6

Arrows
Lightning P.E.K.K.A
Firecracker
P.E.K.K.A Fisherman
Lightning
Arrows
P.E.K.K.A
Arrows Firecracker Fisherman
Fisherman
Firecracker P.E.K.K.A Ram Rider
Inferno Dragon
Ram Rider
Fisherman
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Ram Rider
P.E.K.K.A Inferno Dragon Firecracker Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider Lightning Inferno Dragon
P.E.K.K.A Inferno Dragon Firecracker Fisherman Ram Rider
Lightning Arrows Firecracker P.E.K.K.A
Arrows Firecracker
Lightning Inferno Dragon Ram Rider Arrows Firecracker
Lightning Arrows P.E.K.K.A Ram Rider
P.E.K.K.A Inferno Dragon Fisherman
Firecracker Fisherman
Arrows Firecracker Fisherman Ram Rider
Arrows Inferno Dragon Firecracker Ram Rider
P.E.K.K.A Lightning Ram Rider
Arrows Firecracker P.E.K.K.A
P.E.K.K.A Inferno Dragon Ram Rider
Lightning P.E.K.K.A Fisherman Inferno Dragon Ram Rider
Arrows Firecracker P.E.K.K.A Fisherman
Arrows Firecracker Fisherman Ram Rider
Arrows Firecracker Fisherman Inferno Dragon Ram Rider
P.E.K.K.A Fisherman Inferno Dragon Ram Rider
Arrows Firecracker P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Fisherman
Arrows Firecracker Lightning Fisherman Inferno Dragon
P.E.K.K.A Lightning Fisherman Ram Rider
Lightning P.E.K.K.A Fisherman Ram Rider
P.E.K.K.A Fisherman Inferno Dragon Ram Rider
Arrows Firecracker Ram Rider
P.E.K.K.A Lightning Ram Rider
P.E.K.K.A Fisherman Inferno Dragon
Lightning P.E.K.K.A Firecracker Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
Lightning P.E.K.K.A Arrows
Lightning P.E.K.K.A Ram Rider
Firecracker
Firecracker Lightning P.E.K.K.A Fisherman Inferno Dragon
Arrows Firecracker P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker Fisherman Ram Rider
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker
Arrows Firecracker Lightning Ram Rider
Arrows Firecracker Lightning Fisherman Ram Rider
Lightning Fisherman
Firecracker Lightning Arrows Fisherman Ram Rider
Lightning Arrows Firecracker
Lightning Firecracker Fisherman
Lightning Arrows Firecracker Fisherman
Lightning Arrows Firecracker Fisherman
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows
Lightning Fisherman
Lightning Arrows Firecracker Fisherman
Lightning Arrows Firecracker
Lightning
Lightning Arrows
Lightning Fisherman
Lightning Arrows
Arrows Firecracker
Fisherman Inferno Dragon
Arrows Firecracker Lightning Fisherman Ram Rider
Lightning Arrows Fisherman Ram Rider
Lightning Arrows Firecracker Fisherman
Lightning Arrows Firecracker
Lightning Firecracker
Lightning
Lightning Arrows
Lightning Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Lightning
Lightning
Lightning Arrows Firecracker Ram Rider
Arrows
Lightning Firecracker
Arrows Firecracker Lightning
Lightning Arrows
Firecracker P.E.K.K.A
Firecracker Lightning
Firecracker Lightning
Lightning Firecracker
P.E.K.K.A Inferno Dragon
Lightning Firecracker

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