My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Tesla Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Musketeer Hog Rider
Zap
Bomber Firecracker
Barbarian Barrel
Bomber Firecracker Tesla Musketeer
The Log
Bomber Firecracker Musketeer Hog Rider
Earthquake
Bomber Firecracker Tesla Hog Rider
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Musketeer Hog Rider P.E.K.K.A
Fireball
Bomber Firecracker Tesla Musketeer Hog Rider
Poison
Bomber Firecracker Musketeer
Lightning
Tesla Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Firecracker Tesla Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Firecracker

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider P.E.K.K.A
Zap
Arrows Firecracker Hog Rider P.E.K.K.A Bomber Musketeer
Arrows
Zap Hog Rider P.E.K.K.A
Firecracker
Zap Hog Rider P.E.K.K.A
Tesla
Musketeer
Hog Rider Zap P.E.K.K.A
Hog Rider
Zap Arrows Firecracker Musketeer Bomber
P.E.K.K.A
Zap Arrows Bomber Firecracker Musketeer

Defense Synergies 1 14

Bomber
Zap Tesla P.E.K.K.A
Zap
Bomber Arrows Firecracker Tesla Musketeer P.E.K.K.A
Arrows
Zap Tesla P.E.K.K.A
Firecracker
Zap Tesla Musketeer P.E.K.K.A
Tesla
Musketeer Bomber Zap Arrows Firecracker
Musketeer
Tesla Zap Firecracker P.E.K.K.A
Hog Rider
P.E.K.K.A
Bomber Zap Arrows Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Tesla Musketeer
P.E.K.K.A Zap Firecracker Tesla Musketeer
Tesla P.E.K.K.A Bomber Musketeer
Tesla P.E.K.K.A Firecracker Musketeer
Bomber Arrows Firecracker P.E.K.K.A
Arrows Bomber Zap Firecracker Tesla Musketeer
Tesla Musketeer Zap Arrows Firecracker
Zap Arrows Tesla Musketeer P.E.K.K.A
Tesla P.E.K.K.A Musketeer
Bomber Firecracker Tesla Musketeer
Bomber Zap Arrows Firecracker Tesla Musketeer
Arrows Tesla Musketeer Zap Firecracker
Tesla P.E.K.K.A Bomber Zap Musketeer
Bomber Zap Arrows Firecracker Tesla P.E.K.K.A
P.E.K.K.A Tesla
Zap Tesla P.E.K.K.A
Tesla Bomber Arrows Firecracker Musketeer P.E.K.K.A
Arrows Tesla Bomber Zap Firecracker Musketeer
Zap Arrows Bomber Firecracker Tesla Musketeer
P.E.K.K.A Tesla Musketeer
Bomber Arrows Firecracker Tesla Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla P.E.K.K.A
Bomber Zap Arrows Firecracker Tesla Musketeer
P.E.K.K.A Zap Musketeer
P.E.K.K.A Zap Tesla Musketeer
P.E.K.K.A Tesla Musketeer
Arrows Firecracker Zap Tesla Musketeer
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Tesla
Zap P.E.K.K.A Firecracker
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Zap Arrows
P.E.K.K.A Tesla
Bomber Firecracker Tesla Musketeer
Tesla Bomber Zap Firecracker Musketeer P.E.K.K.A
Arrows Bomber Zap Firecracker Tesla Musketeer P.E.K.K.A
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Zap Musketeer
Arrows
Arrows Firecracker Musketeer
Bomber Zap Arrows Firecracker
Arrows Firecracker Zap Musketeer
Bomber Arrows Firecracker Musketeer
Arrows Zap Firecracker
Arrows Zap Firecracker
Musketeer
Firecracker Zap Arrows Musketeer
Zap Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Bomber Zap Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Bomber
Bomber Zap Arrows Firecracker Musketeer
Bomber Zap Arrows Firecracker
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker Bomber
Arrows Firecracker Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Zap Firecracker Musketeer
Bomber Zap Arrows Musketeer
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Musketeer
Zap Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer
Arrows Bomber Zap Firecracker Musketeer
Zap Arrows
Firecracker Musketeer P.E.K.K.A
Zap Firecracker Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer
P.E.K.K.A
Firecracker

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