My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Royal Ghost
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider P.E.K.K.A Royal Ghost
Fireball
Goblin Gang Firecracker Hog Rider
Poison
Goblin Gang Firecracker
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Firecracker Tornado Royal Ghost Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Gang Firecracker

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Mirror Tornado P.E.K.K.A Royal Ghost
Goblin Gang
Hog Rider Firecracker Mirror P.E.K.K.A Royal Ghost
Firecracker
Zap Hog Rider Goblin Gang Mirror Tornado P.E.K.K.A
Hog Rider
Zap Goblin Gang Firecracker Mirror Tornado
Mirror
Zap Goblin Gang Firecracker Hog Rider Tornado Royal Ghost
Tornado
Zap P.E.K.K.A Firecracker Hog Rider Mirror
P.E.K.K.A
Zap Tornado Goblin Gang Firecracker
Royal Ghost
Zap Goblin Gang Mirror

Defense Synergies 3 11

Zap
Mirror Goblin Gang Firecracker Tornado P.E.K.K.A Royal Ghost
Goblin Gang
Zap Firecracker Mirror P.E.K.K.A
Firecracker
Zap Goblin Gang Mirror Tornado P.E.K.K.A
Hog Rider
Mirror
Zap Tornado Goblin Gang Firecracker
Tornado
Mirror P.E.K.K.A Zap Firecracker
P.E.K.K.A
Tornado Zap Goblin Gang Firecracker
Royal Ghost
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
P.E.K.K.A Zap Goblin Gang Firecracker
Goblin Gang Tornado P.E.K.K.A
P.E.K.K.A Goblin Gang Firecracker
Firecracker Tornado P.E.K.K.A
Goblin Gang Tornado Zap Firecracker Royal Ghost
Tornado Zap Goblin Gang Firecracker
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Firecracker Royal Ghost
Goblin Gang Zap Firecracker Tornado Royal Ghost
Zap Goblin Gang Firecracker Tornado
P.E.K.K.A Zap Goblin Gang
Zap Goblin Gang Firecracker Tornado P.E.K.K.A Royal Ghost
P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang P.E.K.K.A
Goblin Gang Firecracker Tornado P.E.K.K.A
Zap Goblin Gang Firecracker Tornado Royal Ghost
Zap Tornado Firecracker Royal Ghost
P.E.K.K.A Tornado
Goblin Gang Royal Ghost Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Royal Ghost
Zap Goblin Gang Firecracker Royal Ghost
Goblin Gang P.E.K.K.A Zap
Goblin Gang P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang
Firecracker Zap Goblin Gang Tornado
Goblin Gang P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A Firecracker Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang
Firecracker
Goblin Gang Zap Firecracker Tornado P.E.K.K.A
Zap Firecracker P.E.K.K.A Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost
Firecracker Zap Tornado Royal Ghost
Firecracker
Zap Firecracker
Firecracker Zap Tornado
Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado
Goblin Gang Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Tornado
Zap Firecracker
Zap Firecracker Tornado
Tornado
Tornado
Zap
Zap Firecracker Tornado
Firecracker Zap Tornado Royal Ghost
Zap Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Goblin Gang
Zap Firecracker Tornado
Goblin Gang Firecracker
Zap Firecracker
Zap Tornado
Firecracker P.E.K.K.A
Zap Goblin Gang Firecracker Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado Royal Ghost
P.E.K.K.A
Firecracker

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