My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Hunter
The Log
Firecracker Hunter
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Baby Dragon Hunter P.E.K.K.A
Fireball
Firecracker Baby Dragon Hunter
Poison
Firecracker Hunter
Lightning
Baby Dragon Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Baby Dragon Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Baby Dragon Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Tornado Baby Dragon Poison Hunter Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Tornado Baby Dragon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Tornado Baby Dragon P.E.K.K.A
Mirror
Firecracker Tornado Poison Lightning
Tornado
Baby Dragon P.E.K.K.A Firecracker Mirror Poison Hunter
Baby Dragon
Tornado Firecracker Poison Lightning P.E.K.K.A
Poison
P.E.K.K.A Mirror Tornado Baby Dragon
Hunter
Tornado P.E.K.K.A
Lightning
Mirror Baby Dragon
P.E.K.K.A
Tornado Poison Firecracker Baby Dragon Hunter

Defense Synergies 2 12

Firecracker
Mirror Tornado Baby Dragon Hunter P.E.K.K.A
Mirror
Tornado Firecracker Poison Hunter
Tornado
Mirror P.E.K.K.A Firecracker Baby Dragon Poison Hunter
Baby Dragon
Firecracker Tornado P.E.K.K.A
Poison
Mirror Tornado
Hunter
Firecracker Mirror Tornado P.E.K.K.A
Lightning
P.E.K.K.A
Tornado Firecracker Baby Dragon Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Baby Dragon
Hunter P.E.K.K.A Firecracker
Tornado Hunter P.E.K.K.A Lightning
Hunter P.E.K.K.A Firecracker
Lightning Firecracker Tornado Poison P.E.K.K.A
Tornado Firecracker Baby Dragon Hunter
Tornado Hunter Lightning Firecracker Baby Dragon Poison
Lightning Baby Dragon Poison P.E.K.K.A
Hunter P.E.K.K.A Tornado
Tornado Firecracker Hunter
Poison Firecracker Tornado Baby Dragon Hunter
Hunter Firecracker Tornado Baby Dragon Poison
Hunter P.E.K.K.A Lightning
Firecracker Tornado Baby Dragon Poison Hunter P.E.K.K.A
P.E.K.K.A Hunter
Tornado Hunter Lightning P.E.K.K.A
Firecracker Tornado Poison Hunter P.E.K.K.A
Firecracker Tornado Baby Dragon Hunter
Tornado Baby Dragon Poison Hunter Firecracker
P.E.K.K.A Tornado Hunter
Firecracker Baby Dragon Poison Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Poison Firecracker Baby Dragon Hunter Lightning
P.E.K.K.A Hunter Lightning
Hunter Lightning P.E.K.K.A Tornado
P.E.K.K.A Hunter
Firecracker Poison Tornado Baby Dragon Hunter
P.E.K.K.A Hunter Lightning
P.E.K.K.A Hunter
Lightning P.E.K.K.A Firecracker Tornado Baby Dragon Poison
P.E.K.K.A
P.E.K.K.A Hunter
Lightning P.E.K.K.A Tornado Poison
Lightning P.E.K.K.A Hunter
Firecracker Baby Dragon
Firecracker Tornado Baby Dragon Poison Hunter Lightning P.E.K.K.A
Poison Firecracker Baby Dragon Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Firecracker Baby Dragon
Firecracker Poison Tornado Baby Dragon
Lightning Baby Dragon Poison
Lightning Firecracker Poison
Poison Firecracker Baby Dragon
Firecracker Poison Tornado Baby Dragon Hunter
Firecracker Tornado Baby Dragon Poison
Poison Firecracker Tornado Baby Dragon Hunter Lightning
Poison Firecracker Tornado Lightning
Lightning Tornado Poison
Firecracker Poison Lightning Tornado
Poison Lightning Firecracker Tornado Baby Dragon
Poison Lightning Firecracker Baby Dragon Hunter
Lightning Firecracker Baby Dragon Poison
Lightning Firecracker Baby Dragon Poison
Lightning Firecracker Baby Dragon Poison Hunter
Lightning Firecracker Baby Dragon Poison
Lightning Tornado Poison
Lightning
Lightning Firecracker Baby Dragon Poison Hunter
Lightning Firecracker Tornado Baby Dragon Poison
Lightning Baby Dragon Poison
Lightning Tornado Poison
Tornado Lightning
Lightning Baby Dragon Poison
Firecracker Tornado Poison Baby Dragon Hunter
Firecracker Poison Tornado Baby Dragon Hunter Lightning
Lightning Tornado Baby Dragon Poison
Poison Lightning Firecracker Tornado Baby Dragon
Poison Lightning Firecracker Tornado Baby Dragon Hunter
Lightning Firecracker Poison
Lightning
Poison Lightning Hunter
Lightning Firecracker Poison
P.E.K.K.A
Firecracker Poison Lightning
Lightning
Poison Lightning Firecracker Tornado Baby Dragon Hunter
Poison Lightning Firecracker Baby Dragon Hunter
Firecracker Baby Dragon Poison Lightning
Lightning Tornado Poison
Firecracker P.E.K.K.A
Firecracker Tornado Baby Dragon Poison Lightning
Firecracker Tornado Poison Lightning
Poison Lightning Firecracker Tornado Baby Dragon
P.E.K.K.A
Lightning Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: