My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Wizard
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A
Fireball
Firecracker Wizard
Poison
Firecracker Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Mini P.E.K.K.A Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Knight Mini P.E.K.K.A Freeze
Arrows
Zap P.E.K.K.A Knight Mini P.E.K.K.A Freeze
Knight
Firecracker Zap Arrows Wizard
Firecracker
Zap Knight Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Firecracker Wizard
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A
Freeze
Zap Arrows
P.E.K.K.A
Zap Arrows Firecracker Wizard

Defense Synergies 2 15

Zap
Mini P.E.K.K.A Arrows Knight Firecracker P.E.K.K.A
Arrows
Zap Knight Mini P.E.K.K.A P.E.K.K.A
Knight
Firecracker Zap Arrows Mini P.E.K.K.A Wizard
Firecracker
Knight Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Knight Firecracker Wizard Freeze
Wizard
Knight Mini P.E.K.K.A Freeze P.E.K.K.A
Freeze
Mini P.E.K.K.A Wizard
P.E.K.K.A
Zap Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Knight Firecracker
Mini P.E.K.K.A P.E.K.K.A Knight Freeze
Mini P.E.K.K.A P.E.K.K.A Knight Firecracker
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Freeze Zap Firecracker
Zap Arrows Firecracker Wizard Freeze
Zap Arrows P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A
Zap Arrows Knight Firecracker Wizard Freeze
Arrows Zap Firecracker Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Knight Wizard Freeze
Wizard Zap Arrows Firecracker Mini P.E.K.K.A Freeze P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight
Zap Mini P.E.K.K.A Freeze P.E.K.K.A
Wizard Arrows Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Knight Firecracker Wizard
Zap Arrows Wizard Freeze Knight Firecracker
Mini P.E.K.K.A P.E.K.K.A
Wizard Arrows Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap P.E.K.K.A
Zap Arrows Knight Firecracker Mini P.E.K.K.A Wizard
P.E.K.K.A Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Knight
P.E.K.K.A Knight Mini P.E.K.K.A
Arrows Firecracker Wizard Zap Freeze
Mini P.E.K.K.A P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A Knight
Zap Freeze P.E.K.K.A Knight Firecracker Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Knight Mini P.E.K.K.A
P.E.K.K.A Zap Arrows
Mini P.E.K.K.A P.E.K.K.A Knight Wizard
Wizard Firecracker
Zap Knight Firecracker Mini P.E.K.K.A Freeze P.E.K.K.A
Arrows Zap Firecracker Mini P.E.K.K.A Wizard Freeze P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Freeze
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker Freeze
Wizard Zap Arrows Firecracker
Arrows Firecracker Wizard Zap Freeze
Arrows Firecracker Wizard
Arrows Zap Firecracker Wizard Freeze
Arrows Zap Firecracker Wizard
Mini P.E.K.K.A
Firecracker Zap Arrows Knight Wizard
Zap Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker Freeze
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Freeze
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Wizard
Zap Arrows Firecracker Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Freeze Wizard
Arrows Firecracker Zap Wizard
Zap Arrows Wizard
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard
Zap Firecracker Wizard Freeze
Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows Firecracker Freeze
P.E.K.K.A
Arrows Firecracker Wizard
Zap Freeze
Zap Arrows Firecracker Wizard
Freeze
Arrows
Knight Firecracker Mini P.E.K.K.A Wizard
Arrows Zap Firecracker Wizard
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Freeze
Firecracker Zap
Zap Firecracker Freeze
P.E.K.K.A
Firecracker Wizard

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