My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Witch P.E.K.K.A Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch Lumberjack
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elixir Golem Wizard Witch Lumberjack
The Log
Firecracker Elixir Golem Witch Lumberjack
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Wizard Witch P.E.K.K.A Lumberjack
Fireball
Firecracker Elixir Golem Wizard Witch Lumberjack
Poison
Firecracker Elixir Golem Wizard Witch
Lightning
Wizard Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Lumberjack Golden Knight Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Elixir Golem Lumberjack

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Elixir Golem Lumberjack
Firecracker
Elixir Golem P.E.K.K.A Lumberjack
Elixir Golem
Firecracker Arrows Wizard Witch Lumberjack
Wizard
Elixir Golem P.E.K.K.A Lumberjack
Witch
Elixir Golem P.E.K.K.A Lumberjack
P.E.K.K.A
Arrows Firecracker Wizard Witch Lumberjack
Lumberjack
Arrows Firecracker Elixir Golem Wizard Witch P.E.K.K.A
Golden Knight

Defense Synergies 0 10

Arrows
P.E.K.K.A Lumberjack Golden Knight
Firecracker
P.E.K.K.A Lumberjack Golden Knight
Elixir Golem
Wizard
P.E.K.K.A Lumberjack Golden Knight
Witch
Lumberjack
P.E.K.K.A
Arrows Firecracker Wizard
Lumberjack
Arrows Firecracker Wizard Witch
Golden Knight
Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Golden Knight
P.E.K.K.A Lumberjack Firecracker Witch
Witch P.E.K.K.A Lumberjack
Witch P.E.K.K.A Lumberjack Firecracker
Arrows Firecracker P.E.K.K.A Lumberjack
Arrows Firecracker Lumberjack
Arrows Firecracker Wizard Witch
Arrows P.E.K.K.A Golden Knight
Witch P.E.K.K.A Lumberjack
Firecracker Lumberjack
Witch Arrows Firecracker Wizard Lumberjack
Arrows Firecracker Wizard Witch
P.E.K.K.A Lumberjack Wizard Witch
Wizard Arrows Firecracker Witch P.E.K.K.A Lumberjack Golden Knight
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Wizard Arrows Firecracker Witch P.E.K.K.A Lumberjack
Arrows Firecracker Wizard Witch Lumberjack Golden Knight
Arrows Wizard Witch Firecracker Lumberjack
P.E.K.K.A Lumberjack
Wizard Arrows Firecracker Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch P.E.K.K.A
Arrows Firecracker Wizard Lumberjack
P.E.K.K.A Lumberjack Witch Golden Knight
P.E.K.K.A Lumberjack
P.E.K.K.A Witch Lumberjack
Arrows Firecracker Wizard Witch
P.E.K.K.A Witch Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Firecracker Witch
Witch P.E.K.K.A
P.E.K.K.A Witch Lumberjack Golden Knight
P.E.K.K.A Arrows
P.E.K.K.A Wizard Witch Lumberjack Golden Knight
Wizard Firecracker Witch
Witch Firecracker P.E.K.K.A Lumberjack Golden Knight
Arrows Firecracker Wizard Witch P.E.K.K.A Golden Knight
Arrows
P.E.K.K.A
P.E.K.K.A Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Golden Knight
Arrows Firecracker Golden Knight
Arrows
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows Firecracker Wizard Golden Knight
Lumberjack
Firecracker Arrows Wizard Golden Knight
Arrows Firecracker Wizard
Firecracker Golden Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Witch Golden Knight
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard Witch Golden Knight
Arrows Wizard
Arrows
Arrows Firecracker Wizard Witch
Witch
Arrows Firecracker Wizard Witch Golden Knight
Arrows Wizard Witch Golden Knight
Arrows Firecracker Golden Knight
Arrows Firecracker Wizard Witch
Firecracker Wizard Witch
Arrows Wizard
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Witch
Arrows Firecracker Wizard Witch
Arrows
Firecracker Wizard Lumberjack
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Firecracker Witch Golden Knight
Firecracker Witch
Firecracker Witch Golden Knight
P.E.K.K.A
Firecracker Wizard

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