My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Musketeer
Zap
Firecracker Bandit
Barbarian Barrel
Knight Firecracker Musketeer Bandit
The Log
Firecracker Musketeer Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Musketeer P.E.K.K.A Bandit
Fireball
Firecracker Musketeer Bandit
Poison
Firecracker Musketeer
Lightning
Knight Musketeer Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Firecracker Bandit Fireball Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Firecracker

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball P.E.K.K.A Knight Musketeer The Log Bandit
Knight
Firecracker Musketeer Zap Fireball The Log
Firecracker
Zap Knight P.E.K.K.A Bandit
Fireball
Zap Knight The Log
Musketeer
Knight Zap P.E.K.K.A The Log Bandit
P.E.K.K.A
Zap Firecracker Musketeer The Log
The Log
Zap Knight Fireball Musketeer P.E.K.K.A Bandit
Bandit
Zap Firecracker Musketeer The Log

Defense Synergies 7 16

Zap
Fireball Knight Firecracker Musketeer P.E.K.K.A The Log Bandit
Knight
Firecracker Musketeer Zap Fireball The Log
Firecracker
Knight The Log Zap Musketeer P.E.K.K.A Bandit
Fireball
Zap The Log Knight Musketeer Bandit
Musketeer
Knight The Log Zap Firecracker Fireball P.E.K.K.A Bandit
P.E.K.K.A
The Log Zap Firecracker Musketeer
The Log
Firecracker Fireball Musketeer P.E.K.K.A Zap Knight Bandit
Bandit
Zap Firecracker Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball Musketeer The Log
P.E.K.K.A Zap Knight Firecracker Musketeer The Log Bandit
P.E.K.K.A Knight Musketeer Bandit
P.E.K.K.A Knight Firecracker Musketeer Bandit
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Zap Firecracker Musketeer Bandit
Musketeer Zap Firecracker Fireball
Zap Fireball Musketeer P.E.K.K.A The Log Bandit
P.E.K.K.A Musketeer
Knight Firecracker Musketeer Bandit
Zap Knight Firecracker Fireball Musketeer The Log Bandit
Musketeer Zap Firecracker Fireball
P.E.K.K.A Zap Knight Fireball Musketeer The Log Bandit
Fireball Zap Firecracker P.E.K.K.A The Log
P.E.K.K.A Knight Bandit
Zap Fireball P.E.K.K.A The Log Bandit
Knight Firecracker Fireball Musketeer P.E.K.K.A
Fireball Zap Knight Firecracker Musketeer The Log Bandit
Zap The Log Knight Firecracker Fireball Musketeer Bandit
P.E.K.K.A Musketeer
Knight Firecracker Fireball Musketeer P.E.K.K.A The Log Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Knight Firecracker Musketeer The Log
P.E.K.K.A Bandit Zap Knight Musketeer The Log
P.E.K.K.A Zap Knight Fireball Musketeer The Log Bandit
P.E.K.K.A Knight Musketeer Bandit
Firecracker Fireball Zap Musketeer
P.E.K.K.A Knight Fireball Musketeer Bandit
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Firecracker Fireball The Log Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Knight Fireball Bandit
Firecracker Fireball Musketeer
Zap Knight Firecracker Fireball Musketeer P.E.K.K.A The Log
Zap Firecracker Fireball Musketeer P.E.K.K.A The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Musketeer The Log Bandit
Firecracker Fireball Zap Musketeer The Log Bandit
Fireball The Log Bandit
Knight Firecracker Fireball Musketeer The Log
Fireball Zap Firecracker The Log
Firecracker Fireball Zap Musketeer
Firecracker Musketeer The Log
Fireball The Log Zap Firecracker
Fireball The Log Zap Firecracker Bandit
Fireball Musketeer
Firecracker Zap Knight Fireball Musketeer The Log Bandit
Fireball Zap Firecracker Musketeer
Knight Firecracker Fireball Musketeer The Log Bandit
Firecracker Fireball Musketeer Bandit
Zap Firecracker Fireball Musketeer The Log
Zap Firecracker Fireball Musketeer The Log Bandit
Firecracker Fireball Musketeer The Log Bandit
Fireball
Zap Firecracker Fireball Musketeer The Log Bandit
Zap Firecracker Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap Firecracker The Log Fireball
Firecracker Fireball The Log Zap Musketeer Bandit
Fireball Zap Musketeer The Log Bandit
Fireball Zap Firecracker Musketeer The Log Bandit
Zap Firecracker Fireball Musketeer
Zap Firecracker Fireball Musketeer
Fireball
Zap Fireball Musketeer The Log Bandit
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Zap Fireball Musketeer Bandit
Fireball Zap Firecracker Musketeer
The Log Fireball
Fireball Knight Firecracker Musketeer
The Log Zap Firecracker Fireball Musketeer
Zap Fireball
Firecracker Musketeer P.E.K.K.A
Zap Firecracker Fireball Musketeer The Log
Firecracker Zap Fireball Musketeer
Zap Firecracker Fireball Musketeer The Log Bandit
P.E.K.K.A
Fireball Firecracker

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