My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Firecracker Guards Prince Ram Rider
Barbarian Barrel
Firecracker Wizard Guards
The Log
Firecracker Guards Prince Ram Rider
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Wizard Guards Prince P.E.K.K.A Ram Rider
Fireball
Firecracker Wizard Ram Rider
Poison
Firecracker Wizard Guards
Lightning
Wizard Prince Ram Rider
Rocket
Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Guards Wizard Prince Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Guards

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Prince Ram Rider
Firecracker
Prince P.E.K.K.A Ram Rider
Wizard
Rage Prince P.E.K.K.A Ram Rider
Rage
Wizard Prince
Guards
Ram Rider
Prince
Arrows Firecracker Wizard Rage Ram Rider
P.E.K.K.A
Arrows Firecracker Wizard Ram Rider
Ram Rider
Arrows Firecracker Wizard Guards Prince P.E.K.K.A

Defense Synergies 0 9

Arrows
Prince P.E.K.K.A
Firecracker
Guards Prince P.E.K.K.A
Wizard
Guards Prince P.E.K.K.A
Rage
Guards
Firecracker Wizard Prince
Prince
Arrows Firecracker Wizard Guards
P.E.K.K.A
Arrows Firecracker Wizard
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Ram Rider
P.E.K.K.A Firecracker Prince Ram Rider
Prince P.E.K.K.A Ram Rider
Prince P.E.K.K.A Firecracker Guards Ram Rider
Arrows Firecracker Prince P.E.K.K.A
Arrows Firecracker Guards
Ram Rider Arrows Firecracker Wizard
Arrows P.E.K.K.A Ram Rider
P.E.K.K.A Prince
Guards Firecracker Prince
Guards Arrows Firecracker Wizard Ram Rider
Arrows Firecracker Wizard Ram Rider
Prince P.E.K.K.A Wizard Guards Ram Rider
Wizard Arrows Firecracker Guards Prince P.E.K.K.A
P.E.K.K.A Prince Ram Rider
Prince P.E.K.K.A Ram Rider
Wizard Arrows Firecracker Prince P.E.K.K.A
Arrows Firecracker Wizard Guards Prince Ram Rider
Arrows Wizard Firecracker Guards Ram Rider
P.E.K.K.A Prince Ram Rider
Wizard Arrows Firecracker Guards Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince P.E.K.K.A
Arrows Firecracker Wizard Prince
Guards P.E.K.K.A Prince Ram Rider
Guards Prince P.E.K.K.A Ram Rider
P.E.K.K.A Guards Prince Ram Rider
Arrows Firecracker Wizard Ram Rider
Guards Prince P.E.K.K.A Ram Rider
P.E.K.K.A Prince
P.E.K.K.A Firecracker Prince
P.E.K.K.A Guards
P.E.K.K.A Guards Prince
P.E.K.K.A Arrows Guards Prince
Prince P.E.K.K.A Wizard Guards Ram Rider
Wizard Firecracker
Guards Firecracker Prince P.E.K.K.A
Arrows Firecracker Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker Guards Prince
Wizard Arrows Firecracker
Arrows Firecracker Wizard Ram Rider
Arrows Firecracker Wizard
Arrows Firecracker Wizard Ram Rider
Arrows Firecracker Wizard Ram Rider
Guards Prince
Firecracker Arrows Wizard Prince Ram Rider
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard Prince
Arrows Firecracker Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard Ram Rider
Arrows Wizard Prince Ram Rider
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard Guards
Arrows Wizard
Arrows Firecracker
P.E.K.K.A Prince
Arrows Firecracker Wizard
Guards Prince
Arrows Firecracker Wizard Ram Rider
Arrows
Firecracker Wizard Prince
Arrows Firecracker Wizard
Arrows
Firecracker Prince P.E.K.K.A
Firecracker Guards
Firecracker
Firecracker Prince
Prince P.E.K.K.A
Firecracker Wizard

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