My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Firecracker Battle Ram Prince P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Battle Ram Prince Bandit
Giant Snowball
Bomber Archers Battle Ram
Zap
Bomber Archers Firecracker Battle Ram Prince Bandit
Barbarian Barrel
Bomber Archers Firecracker Battle Ram Bandit
The Log
Bomber Archers Firecracker Battle Ram Prince Bandit
Earthquake
Bomber Archers Firecracker
Arrows
Bomber Archers Firecracker
Royal Delivery
Bomber Archers Firecracker Battle Ram Prince P.E.K.K.A Bandit
Fireball
Bomber Archers Firecracker Battle Ram Bandit
Poison
Bomber Archers Firecracker
Lightning
Battle Ram Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Archers Firecracker Bandit Battle Ram Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Archers Firecracker

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Ram Prince P.E.K.K.A Bandit
Archers
Battle Ram Prince P.E.K.K.A Bandit
Firecracker
Battle Ram Prince P.E.K.K.A Bandit
Battle Ram
Bandit Bomber Archers Firecracker P.E.K.K.A
Rage
Prince
Prince
Bomber Archers Firecracker Rage
P.E.K.K.A
Bomber Archers Firecracker Battle Ram
Bandit
Battle Ram Bomber Archers Firecracker

Defense Synergies 0 8

Bomber
P.E.K.K.A Bandit
Archers
Firecracker P.E.K.K.A Bandit
Firecracker
Archers Prince P.E.K.K.A Bandit
Battle Ram
Rage
Prince
Firecracker
P.E.K.K.A
Bomber Archers Firecracker
Bandit
Bomber Archers Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker
P.E.K.K.A Firecracker Prince Bandit
Prince P.E.K.K.A Bomber Archers Bandit
Prince P.E.K.K.A Firecracker Bandit
Bomber Firecracker Prince P.E.K.K.A
Bomber Archers Firecracker Bandit
Archers Firecracker
P.E.K.K.A Bandit
P.E.K.K.A Prince
Bomber Archers Firecracker Prince Bandit
Archers Bomber Firecracker Bandit
Archers Firecracker
Prince P.E.K.K.A Bomber Bandit
Bomber Firecracker Prince P.E.K.K.A
P.E.K.K.A Prince Bandit
Prince P.E.K.K.A Bandit
Bomber Firecracker Prince P.E.K.K.A
Bomber Archers Firecracker Prince Bandit
Bomber Archers Firecracker Bandit
P.E.K.K.A Prince
Bomber Archers Firecracker Prince P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Prince P.E.K.K.A Bandit
Bandit Bomber Archers Firecracker Prince
P.E.K.K.A Bandit Prince
Prince P.E.K.K.A Bandit
P.E.K.K.A Prince Bandit
Firecracker Archers
Prince P.E.K.K.A Archers Bandit
P.E.K.K.A Prince
P.E.K.K.A Firecracker Prince Bandit
P.E.K.K.A
P.E.K.K.A Prince
P.E.K.K.A Prince
Prince P.E.K.K.A Bandit
Bomber Archers Firecracker
Bomber Archers Firecracker Prince P.E.K.K.A
Bomber Archers Firecracker P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bandit
Bandit
Firecracker Prince
Bomber Firecracker
Firecracker
Bomber Archers Firecracker
Firecracker
Firecracker Bandit
Prince
Firecracker Prince Bandit
Archers Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker Prince
Bomber Firecracker Bandit
Firecracker Bandit
Bomber
Bomber Archers Firecracker Prince Bandit
Bomber Firecracker
Prince
Prince
Firecracker Bomber
Firecracker Bandit
Prince Bandit
Firecracker Bandit
Archers Firecracker
Firecracker
Bomber Bandit
Firecracker
P.E.K.K.A Prince
Firecracker
Archers Prince Bandit
Archers Firecracker
Firecracker Prince
Bomber Firecracker
Firecracker Prince P.E.K.K.A
Firecracker
Firecracker
Firecracker Prince Bandit
Prince P.E.K.K.A
Firecracker

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