My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Executioner Electro Wizard
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Executioner P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Firecracker Executioner Electro Wizard
Poison
Goblin Gang Firecracker Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Fireball Rune Giant Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Firecracker Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball P.E.K.K.A Electro Wizard Executioner
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Zap Goblin Gang Rune Giant P.E.K.K.A
Fireball
Zap Electro Wizard
Rune Giant
Firecracker Electro Wizard
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Goblin Gang Firecracker Executioner
Electro Wizard
Zap P.E.K.K.A Fireball Rune Giant

Defense Synergies 2 11

Zap
Fireball Electro Wizard Goblin Gang Firecracker Executioner P.E.K.K.A
Goblin Gang
Zap Firecracker P.E.K.K.A Electro Wizard
Firecracker
Zap Goblin Gang P.E.K.K.A Electro Wizard
Fireball
Zap Electro Wizard
Rune Giant
Executioner
Zap
P.E.K.K.A
Zap Goblin Gang Firecracker Electro Wizard
Electro Wizard
Zap Goblin Gang Firecracker Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Executioner Electro Wizard
P.E.K.K.A Zap Goblin Gang Firecracker Executioner Electro Wizard
Goblin Gang P.E.K.K.A Executioner Electro Wizard
P.E.K.K.A Goblin Gang Firecracker Electro Wizard
Firecracker Fireball P.E.K.K.A
Goblin Gang Fireball Zap Firecracker Executioner Electro Wizard
Electro Wizard Zap Goblin Gang Firecracker Fireball Executioner
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Electro Wizard
Goblin Gang Executioner Electro Wizard Zap Firecracker Fireball
Executioner Zap Goblin Gang Firecracker Fireball Electro Wizard
P.E.K.K.A Zap Goblin Gang Fireball Electro Wizard
Fireball Executioner Zap Goblin Gang Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang Fireball P.E.K.K.A Electro Wizard
Goblin Gang Firecracker Fireball Executioner P.E.K.K.A Electro Wizard
Fireball Zap Goblin Gang Firecracker Executioner Electro Wizard
Zap Executioner Firecracker Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Firecracker Fireball Executioner P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Firecracker Executioner
Goblin Gang P.E.K.K.A Zap Electro Wizard
Goblin Gang P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang Executioner
Firecracker Fireball Executioner Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Firecracker Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang Fireball Executioner
Firecracker Fireball Executioner
Goblin Gang Electro Wizard Zap Firecracker Fireball Executioner P.E.K.K.A
Executioner Zap Firecracker Fireball P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap Executioner Electro Wizard
Fireball
Firecracker Fireball
Fireball Executioner Zap Firecracker
Firecracker Fireball Executioner Zap
Firecracker Executioner
Fireball Zap Firecracker Executioner
Fireball Zap Firecracker
Goblin Gang Fireball Electro Wizard
Firecracker Zap Fireball Electro Wizard
Fireball Zap Firecracker Executioner
Firecracker Fireball Executioner
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Executioner
Firecracker Fireball Executioner
Fireball
Zap Firecracker Fireball Executioner Electro Wizard
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball Executioner
Firecracker Fireball Zap Executioner Electro Wizard
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball Executioner Electro Wizard
Zap Electro Wizard Firecracker Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Firecracker Executioner Electro Wizard
Fireball
Fireball Goblin Gang Firecracker Executioner Electro Wizard
Zap Firecracker Fireball Executioner
Zap Fireball
Firecracker Executioner P.E.K.K.A
Zap Goblin Gang Firecracker Fireball Electro Wizard
Firecracker Zap Fireball Executioner Electro Wizard
Zap Firecracker Fireball Executioner Electro Wizard
P.E.K.K.A
Fireball Firecracker

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