My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Tesla Suspicious Bush P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber
Zap
Bomber Firecracker
Barbarian Barrel
Bomber Firecracker Tesla
The Log
Bomber Firecracker Suspicious Bush
Earthquake
Bomber Firecracker Tesla
Arrows
Bomber Firecracker Suspicious Bush
Royal Delivery
Bomber Firecracker P.E.K.K.A
Fireball
Bomber Firecracker Tesla Suspicious Bush
Poison
Bomber Firecracker Suspicious Bush
Lightning
Tesla Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Suspicious Bush Arrows Firecracker Tesla Poison Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Suspicious Bush Arrows Firecracker

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Monk
Arrows
P.E.K.K.A
Firecracker
P.E.K.K.A Monk
Tesla
Suspicious Bush
Poison
P.E.K.K.A
P.E.K.K.A
Arrows Poison Bomber Firecracker
Monk
Bomber Firecracker

Defense Synergies 0 8

Bomber
Tesla P.E.K.K.A
Arrows
Tesla P.E.K.K.A Monk
Firecracker
Tesla P.E.K.K.A
Tesla
Bomber Arrows Firecracker Poison
Suspicious Bush
Poison
Tesla
P.E.K.K.A
Bomber Arrows Firecracker
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Tesla
P.E.K.K.A Firecracker Tesla Monk
Tesla P.E.K.K.A Bomber
Tesla P.E.K.K.A Firecracker Monk
Bomber Arrows Firecracker Poison P.E.K.K.A Monk
Arrows Bomber Firecracker Tesla
Tesla Arrows Firecracker Poison
Arrows Tesla Poison P.E.K.K.A Monk
Tesla P.E.K.K.A
Bomber Firecracker Tesla
Poison Bomber Arrows Firecracker Tesla
Arrows Tesla Firecracker Poison
Tesla P.E.K.K.A Bomber
Bomber Arrows Firecracker Tesla Poison P.E.K.K.A
P.E.K.K.A Tesla
Monk Tesla P.E.K.K.A
Tesla Bomber Arrows Firecracker Poison P.E.K.K.A
Arrows Tesla Bomber Firecracker
Arrows Poison Bomber Firecracker Tesla
P.E.K.K.A Tesla
Bomber Arrows Firecracker Tesla Poison P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A
Poison Bomber Arrows Firecracker Tesla Monk
P.E.K.K.A
P.E.K.K.A Tesla Monk
P.E.K.K.A Tesla
Arrows Firecracker Poison Tesla Monk
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Firecracker Poison Monk
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Monk Arrows Poison
P.E.K.K.A Tesla
Bomber Firecracker Tesla
Tesla Bomber Firecracker Poison P.E.K.K.A Monk
Arrows Poison Bomber Firecracker Tesla P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Monk
Arrows Firecracker Poison Monk
Arrows Poison
Arrows Firecracker Poison
Bomber Poison Arrows Firecracker
Arrows Firecracker Poison Monk
Bomber Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Monk Firecracker
Poison
Firecracker Poison Monk Arrows
Poison Monk Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison Monk
Arrows Firecracker Poison
Bomber Arrows Firecracker Poison
Arrows Firecracker Poison
Monk Arrows Poison
Bomber
Bomber Arrows Firecracker Poison Monk
Bomber Arrows Firecracker Poison Monk
Poison Monk
Arrows Poison
Monk
Arrows Poison Monk
Arrows Firecracker Poison Bomber
Arrows Firecracker Poison Monk
Arrows Poison Monk
Poison Arrows Firecracker
Poison Arrows Firecracker
Firecracker Poison
Poison Bomber Arrows
Arrows Firecracker Poison Monk
P.E.K.K.A
Arrows Firecracker Poison Monk
Poison Arrows Firecracker Monk
Arrows
Poison Firecracker
Arrows Bomber Firecracker Poison
Monk Arrows Poison
Firecracker P.E.K.K.A
Firecracker Poison
Firecracker Poison
Poison Firecracker Monk
P.E.K.K.A
Firecracker Monk
Poison

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