My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Tesla Mini P.E.K.K.A Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Tesla

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Mini P.E.K.K.A
Firecracker
Hog Rider Mini P.E.K.K.A P.E.K.K.A
Tesla
Mini P.E.K.K.A
Arrows Firecracker Hog Rider The Log Electro Wizard
Hog Rider
Arrows Firecracker The Log Mini P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Firecracker The Log
The Log
Hog Rider Mini P.E.K.K.A P.E.K.K.A
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Hog Rider

Defense Synergies 5 11

Arrows
Tesla Mini P.E.K.K.A P.E.K.K.A
Firecracker
The Log Tesla Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Tesla
The Log Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Arrows Firecracker Tesla
Hog Rider
P.E.K.K.A
The Log Arrows Firecracker Electro Wizard
The Log
Firecracker Tesla Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Firecracker Tesla P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Firecracker Tesla The Log Electro Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Arrows The Log Firecracker Tesla Electro Wizard
Tesla Electro Wizard Arrows Firecracker
Arrows Tesla P.E.K.K.A The Log Electro Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A
Firecracker Tesla Mini P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Tesla The Log
Arrows Tesla Firecracker Electro Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Arrows Firecracker Tesla Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tesla Electro Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Tesla Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Tesla Firecracker The Log Electro Wizard
Arrows The Log Firecracker Tesla Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tesla Electro Wizard
Arrows Firecracker Tesla Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Tesla Mini P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tesla The Log Electro Wizard
P.E.K.K.A Tesla Mini P.E.K.K.A
Arrows Firecracker Tesla Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tesla Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla Mini P.E.K.K.A
P.E.K.K.A Arrows The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tesla
Firecracker Tesla
Tesla Electro Wizard Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Arrows Firecracker Tesla Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Arrows The Log Electro Wizard
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A The Log Electro Wizard
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Mini P.E.K.K.A
Arrows The Log
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker The Log
Electro Wizard
Arrows Firecracker Electro Wizard
Arrows The Log
Firecracker Mini P.E.K.K.A Electro Wizard
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
P.E.K.K.A
Firecracker

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