My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone P.E.K.K.A Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarian Barrel P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Tombstone Ram Rider
Zap
Firecracker Tombstone Ram Rider
Barbarian Barrel
Electro Spirit Firecracker Tombstone
The Log
Electro Spirit Firecracker Tombstone Ram Rider
Earthquake
Firecracker Tombstone
Arrows
Electro Spirit Firecracker Tombstone
Royal Delivery
Electro Spirit Firecracker P.E.K.K.A Ram Rider
Fireball
Firecracker Tombstone Ram Rider
Poison
Firecracker Tombstone
Lightning
Tombstone Ram Rider Monk
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Earthquake Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Firecracker Tombstone Earthquake Ram Rider Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Firecracker Tombstone

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Ram Rider
Firecracker
Earthquake Barbarian Barrel P.E.K.K.A Ram Rider Monk
Tombstone
Earthquake
Firecracker Barbarian Barrel P.E.K.K.A Ram Rider
Barbarian Barrel
Firecracker Earthquake P.E.K.K.A Ram Rider
P.E.K.K.A
Electro Spirit Firecracker Earthquake Barbarian Barrel Ram Rider
Ram Rider
Electro Spirit Firecracker Earthquake Barbarian Barrel P.E.K.K.A
Monk
Firecracker

Defense Synergies 0 9

Electro Spirit
Firecracker
Tombstone Earthquake Barbarian Barrel P.E.K.K.A
Tombstone
Firecracker Earthquake Barbarian Barrel Ram Rider
Earthquake
Firecracker Tombstone Barbarian Barrel
Barbarian Barrel
Firecracker Tombstone Earthquake P.E.K.K.A
P.E.K.K.A
Firecracker Barbarian Barrel
Ram Rider
Tombstone
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tombstone Barbarian Barrel Ram Rider
P.E.K.K.A Firecracker Tombstone Ram Rider Monk
P.E.K.K.A Ram Rider Tombstone
P.E.K.K.A Firecracker Tombstone Ram Rider Monk
Firecracker Tombstone Earthquake Barbarian Barrel P.E.K.K.A Monk
Barbarian Barrel Electro Spirit Firecracker Earthquake
Ram Rider Electro Spirit Firecracker Tombstone
Earthquake Electro Spirit Barbarian Barrel P.E.K.K.A Ram Rider Monk
P.E.K.K.A Tombstone
Firecracker Barbarian Barrel
Electro Spirit Firecracker Tombstone Earthquake Barbarian Barrel Ram Rider
Firecracker Ram Rider
Tombstone P.E.K.K.A Earthquake Ram Rider
Electro Spirit Firecracker Tombstone Earthquake Barbarian Barrel P.E.K.K.A
P.E.K.K.A Tombstone Ram Rider
Monk P.E.K.K.A Ram Rider
Firecracker Tombstone P.E.K.K.A
Tombstone Electro Spirit Firecracker Barbarian Barrel Ram Rider
Earthquake Barbarian Barrel Electro Spirit Firecracker Tombstone Ram Rider
P.E.K.K.A Ram Rider
Electro Spirit Firecracker Earthquake Barbarian Barrel P.E.K.K.A
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Barbarian Barrel P.E.K.K.A
Firecracker Barbarian Barrel Monk
Tombstone P.E.K.K.A Ram Rider
P.E.K.K.A Barbarian Barrel Ram Rider Monk
P.E.K.K.A Tombstone Ram Rider
Firecracker Electro Spirit Ram Rider Monk
P.E.K.K.A Tombstone Ram Rider
P.E.K.K.A
P.E.K.K.A Electro Spirit Firecracker Tombstone Barbarian Barrel Monk
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Monk
P.E.K.K.A Tombstone Ram Rider
Firecracker
Tombstone Electro Spirit Firecracker Barbarian Barrel P.E.K.K.A Monk
Electro Spirit Firecracker Earthquake Barbarian Barrel P.E.K.K.A
Electro Spirit Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Barbarian Barrel Monk
Firecracker Monk Barbarian Barrel Ram Rider
Earthquake Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Firecracker Earthquake Barbarian Barrel
Firecracker Electro Spirit Ram Rider Monk
Firecracker Earthquake
Earthquake Firecracker Barbarian Barrel Ram Rider
Monk Firecracker Ram Rider
Firecracker Monk Earthquake Barbarian Barrel Ram Rider
Monk Firecracker
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel Monk
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Monk Earthquake Barbarian Barrel
Firecracker Earthquake Barbarian Barrel Monk
Firecracker Earthquake Barbarian Barrel Monk
Earthquake Monk
Monk
Earthquake Barbarian Barrel Monk
Firecracker Earthquake Electro Spirit Barbarian Barrel
Firecracker Earthquake Barbarian Barrel Ram Rider Monk
Ram Rider Monk
Firecracker Barbarian Barrel
Firecracker
Electro Spirit Firecracker
Earthquake
Electro Spirit Firecracker Monk
P.E.K.K.A
Firecracker Earthquake Monk
Earthquake Electro Spirit Tombstone Barbarian Barrel
Firecracker Ram Rider Monk
Barbarian Barrel
Firecracker
Firecracker Earthquake
Monk
Firecracker P.E.K.K.A
Electro Spirit Firecracker
Firecracker
Firecracker Barbarian Barrel Monk
P.E.K.K.A
Firecracker Monk

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