My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Bowler P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Night Witch
Zap
Firecracker Night Witch
Barbarian Barrel
Firecracker Tesla Night Witch
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Bowler P.E.K.K.A Night Witch
Fireball
Firecracker Tesla Bowler Night Witch
Poison
Firecracker Night Witch
Lightning
Tesla Bowler Night Witch
Rocket
Bowler Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Bowler P.E.K.K.A Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Tornado Tesla Night Witch Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Tornado

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Tornado P.E.K.K.A Bowler Night Witch
Arrows
Zap P.E.K.K.A Bowler Night Witch
Firecracker
Zap Tornado Bowler P.E.K.K.A
Tesla
Tornado
Zap P.E.K.K.A Firecracker Bowler Night Witch
Bowler
Zap Arrows Firecracker Tornado Night Witch
P.E.K.K.A
Zap Arrows Tornado Firecracker Night Witch
Night Witch
Zap Arrows Tornado Bowler P.E.K.K.A

Defense Synergies 2 18

Zap
Arrows Firecracker Tesla Tornado Bowler P.E.K.K.A Night Witch
Arrows
Zap Tesla Tornado Bowler P.E.K.K.A
Firecracker
Zap Tesla Tornado P.E.K.K.A Night Witch
Tesla
Zap Arrows Firecracker Tornado Bowler Night Witch
Tornado
Bowler P.E.K.K.A Zap Arrows Firecracker Tesla
Bowler
Tornado Zap Arrows Tesla
P.E.K.K.A
Tornado Zap Arrows Firecracker
Night Witch
Zap Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker Tesla
P.E.K.K.A Zap Firecracker Tesla Night Witch
Tesla Tornado Bowler P.E.K.K.A Night Witch
Tesla P.E.K.K.A Night Witch Firecracker Bowler
Arrows Firecracker Tornado Bowler P.E.K.K.A
Arrows Tornado Bowler Zap Firecracker Tesla Night Witch
Tesla Tornado Zap Arrows Firecracker Night Witch
Bowler Zap Arrows Tesla P.E.K.K.A
Tesla P.E.K.K.A Tornado Night Witch
Tornado Firecracker Tesla Bowler Night Witch
Zap Arrows Firecracker Tesla Tornado Bowler Night Witch
Arrows Tesla Zap Firecracker Tornado Night Witch
Tesla Bowler P.E.K.K.A Night Witch Zap
Bowler Zap Arrows Firecracker Tesla Tornado P.E.K.K.A Night Witch
P.E.K.K.A Tesla
Tornado Zap Tesla Bowler P.E.K.K.A
Tesla Arrows Firecracker Tornado Bowler P.E.K.K.A Night Witch
Arrows Tesla Zap Firecracker Tornado Bowler Night Witch
Zap Arrows Tornado Firecracker Tesla Bowler
P.E.K.K.A Tesla Tornado
Bowler Arrows Firecracker Tesla P.E.K.K.A Night Witch
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Bowler P.E.K.K.A
Zap Arrows Firecracker Tesla Bowler
P.E.K.K.A Zap Bowler
Bowler P.E.K.K.A Zap Tesla Tornado Night Witch
P.E.K.K.A Tesla Bowler Night Witch
Arrows Firecracker Zap Tesla Tornado
P.E.K.K.A Tesla Bowler Night Witch
P.E.K.K.A Tesla
Zap P.E.K.K.A Firecracker Tornado
P.E.K.K.A Tesla
P.E.K.K.A Tesla Bowler
P.E.K.K.A Zap Arrows Tornado Bowler
Bowler P.E.K.K.A Tesla Night Witch
Firecracker Tesla Bowler
Tesla Zap Firecracker Tornado Bowler P.E.K.K.A Night Witch
Arrows Bowler Zap Firecracker Tesla P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Tornado Bowler
Arrows
Arrows Firecracker
Zap Arrows Firecracker Bowler
Arrows Firecracker Zap Tornado
Arrows Firecracker Tornado Bowler
Arrows Zap Firecracker Tornado Bowler
Arrows Zap Firecracker Tornado
Tornado Bowler Night Witch
Firecracker Zap Arrows Tornado Bowler
Zap Arrows Firecracker Tornado
Firecracker Bowler
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Tornado
Night Witch
Zap Arrows Firecracker Bowler
Zap Arrows Firecracker Tornado Bowler
Bowler Night Witch
Arrows Tornado
Tornado Bowler
Zap Arrows
Zap Arrows Firecracker Tornado Bowler
Arrows Firecracker Zap Tornado Bowler
Zap Arrows Tornado Bowler
Zap Arrows Firecracker Tornado
Zap Arrows Firecracker Tornado Night Witch
Zap Firecracker
Bowler Night Witch
Zap Arrows Night Witch
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Bowler
Zap Night Witch
Zap Arrows Firecracker Tornado
Arrows
Firecracker Bowler
Arrows Zap Firecracker Bowler
Zap Arrows Tornado
Firecracker P.E.K.K.A
Zap Firecracker Tornado Bowler
Firecracker Zap Tornado
Zap Firecracker Tornado Bowler
P.E.K.K.A
Firecracker Bowler

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