My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon
Giant Snowball
Bats Goblin Gang Dart Goblin Witch Balloon
Zap
Bats Goblin Gang Firecracker Dart Goblin Witch Balloon
Barbarian Barrel
Goblin Gang Firecracker Dart Goblin Witch
The Log
Goblin Gang Firecracker Dart Goblin Witch
Earthquake
Goblin Gang Firecracker Witch
Arrows
Bats Goblin Gang Firecracker Dart Goblin Witch
Royal Delivery
Bats Goblin Gang Firecracker Dart Goblin Witch Balloon P.E.K.K.A
Fireball
Goblin Gang Firecracker Dart Goblin Witch Balloon
Poison
Bats Goblin Gang Firecracker Dart Goblin Witch Balloon
Lightning
Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Dart Goblin Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker P.E.K.K.A
Arrows
Balloon P.E.K.K.A
Goblin Gang
Firecracker Dart Goblin Balloon P.E.K.K.A
Firecracker
Bats Goblin Gang Dart Goblin Balloon P.E.K.K.A
Dart Goblin
Goblin Gang Firecracker Balloon P.E.K.K.A
Witch
P.E.K.K.A
Balloon
Bats Arrows Goblin Gang Firecracker Dart Goblin
P.E.K.K.A
Arrows Bats Goblin Gang Firecracker Dart Goblin Witch

Defense Synergies 0 10

Bats
Firecracker Dart Goblin P.E.K.K.A
Arrows
P.E.K.K.A
Goblin Gang
Firecracker Dart Goblin P.E.K.K.A
Firecracker
Bats Goblin Gang Dart Goblin P.E.K.K.A
Dart Goblin
Bats Goblin Gang Firecracker P.E.K.K.A
Witch
Balloon
P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin
P.E.K.K.A Bats Goblin Gang Firecracker Dart Goblin Witch
Goblin Gang Witch P.E.K.K.A Bats Dart Goblin
Witch P.E.K.K.A Bats Goblin Gang Firecracker Dart Goblin
Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Bats Firecracker Dart Goblin
Bats Dart Goblin Arrows Goblin Gang Firecracker Witch
Arrows Dart Goblin P.E.K.K.A
Witch P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Dart Goblin
Bats Goblin Gang Dart Goblin Witch Arrows Firecracker
Arrows Bats Goblin Gang Firecracker Dart Goblin Witch
P.E.K.K.A Bats Goblin Gang Witch
Bats Arrows Goblin Gang Firecracker Dart Goblin Witch P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Witch P.E.K.K.A
Arrows Bats Goblin Gang Firecracker Dart Goblin Witch
Arrows Witch Bats Firecracker Dart Goblin
P.E.K.K.A Dart Goblin
Goblin Gang Bats Arrows Firecracker Dart Goblin Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch P.E.K.K.A
Arrows Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Bats Witch
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A Goblin Gang Witch
Arrows Firecracker Bats Goblin Gang Dart Goblin Witch
Goblin Gang P.E.K.K.A Bats Dart Goblin Witch
P.E.K.K.A
P.E.K.K.A Bats Firecracker Witch
Witch P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Bats Dart Goblin Witch
P.E.K.K.A Arrows
P.E.K.K.A Goblin Gang Witch
Firecracker Dart Goblin Witch
Goblin Gang Witch Bats Firecracker Dart Goblin P.E.K.K.A
Bats Arrows Firecracker Dart Goblin Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker
Arrows Firecracker Bats Dart Goblin Witch
Arrows Firecracker Dart Goblin Witch
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Bats Goblin Gang
Firecracker Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Witch
Arrows Firecracker Dart Goblin
Arrows
Bats
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Witch
Arrows
Arrows
Arrows Firecracker Witch
Witch
Arrows Firecracker Dart Goblin Witch
Arrows Witch
Arrows Firecracker Dart Goblin
Bats Arrows Firecracker Dart Goblin Witch
Bats Firecracker Dart Goblin Witch
Arrows Dart Goblin
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Bats Goblin Gang Dart Goblin Witch
Arrows Firecracker Dart Goblin Witch
Arrows
Goblin Gang Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin P.E.K.K.A
Bats Goblin Gang Firecracker Dart Goblin Witch
Firecracker Bats Dart Goblin Witch
Firecracker Dart Goblin Witch
P.E.K.K.A
Firecracker Dart Goblin

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