My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Wall Breakers
Giant Snowball
Minions Hog Rider Wall Breakers
Zap
Minions Firecracker Wall Breakers
Barbarian Barrel
Firecracker Wizard Wall Breakers
The Log
Firecracker Hog Rider Wall Breakers
Earthquake
Firecracker Hog Rider
Arrows
Minions Firecracker Wall Breakers
Royal Delivery
Minions Firecracker Hog Rider Wizard Wall Breakers P.E.K.K.A
Fireball
Minions Firecracker Hog Rider Wizard Wall Breakers
Poison
Minions Firecracker Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Minions Firecracker Royal Delivery Tornado Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Minions Firecracker Royal Delivery

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Firecracker Wall Breakers P.E.K.K.A
Firecracker
Hog Rider Minions Wall Breakers Tornado P.E.K.K.A
Royal Delivery
Hog Rider
Minions Firecracker Wizard Tornado
Wizard
Tornado Hog Rider P.E.K.K.A
Wall Breakers
Minions Firecracker
Tornado
Wizard P.E.K.K.A Firecracker Hog Rider
P.E.K.K.A
Tornado Minions Firecracker Wizard

Defense Synergies 3 9

Minions
Firecracker Royal Delivery P.E.K.K.A
Firecracker
Minions Royal Delivery Tornado P.E.K.K.A
Royal Delivery
Tornado Minions Firecracker Wizard P.E.K.K.A
Hog Rider
Wizard
Tornado Royal Delivery P.E.K.K.A
Wall Breakers
Tornado
Royal Delivery Wizard P.E.K.K.A Firecracker
P.E.K.K.A
Tornado Minions Firecracker Royal Delivery Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Wizard
P.E.K.K.A Minions Firecracker Royal Delivery
Tornado P.E.K.K.A Minions Royal Delivery
P.E.K.K.A Minions Firecracker
Firecracker Royal Delivery Tornado P.E.K.K.A
Royal Delivery Tornado Minions Firecracker
Minions Tornado Firecracker Royal Delivery Wizard
P.E.K.K.A
P.E.K.K.A Minions Tornado
Tornado Firecracker Royal Delivery
Minions Firecracker Royal Delivery Wizard Tornado
Minions Firecracker Royal Delivery Wizard Tornado
P.E.K.K.A Minions Royal Delivery Wizard
Wizard Minions Firecracker Royal Delivery Tornado P.E.K.K.A
P.E.K.K.A
Tornado Royal Delivery P.E.K.K.A
Wizard Minions Firecracker Royal Delivery Tornado P.E.K.K.A
Royal Delivery Minions Firecracker Wizard Tornado
Royal Delivery Wizard Tornado Minions Firecracker
P.E.K.K.A Tornado
Wizard Minions Firecracker Royal Delivery P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery P.E.K.K.A
Royal Delivery Firecracker Wizard
Royal Delivery P.E.K.K.A Minions
P.E.K.K.A Royal Delivery Tornado
P.E.K.K.A Royal Delivery
Firecracker Royal Delivery Wizard Minions Tornado
Royal Delivery P.E.K.K.A Minions
P.E.K.K.A Royal Delivery
Royal Delivery P.E.K.K.A Minions Firecracker Tornado
P.E.K.K.A Royal Delivery
P.E.K.K.A Minions
P.E.K.K.A Royal Delivery Tornado
Royal Delivery P.E.K.K.A Wizard
Wizard Firecracker
Minions Firecracker Royal Delivery Tornado P.E.K.K.A
Minions Firecracker Royal Delivery Wizard P.E.K.K.A
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Tornado
Firecracker
Wizard Firecracker
Firecracker Wizard Minions Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Minions Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Firecracker
Minions Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Tornado
Minions
Firecracker Wizard
Firecracker Wizard Tornado
Minions
Wizard Tornado
Tornado
Firecracker Tornado Wizard
Firecracker Wizard Tornado
Wizard Tornado
Firecracker Tornado
Firecracker Wizard Tornado
Minions Firecracker Wizard
Wizard
Firecracker
P.E.K.K.A
Firecracker Wizard
Minions
Firecracker Wizard Tornado
Firecracker Wizard
Firecracker Wizard
Tornado
Firecracker P.E.K.K.A
Minions Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
P.E.K.K.A
Firecracker Wizard

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