My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Ice Wizard Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Bandit Fisherman
Giant Snowball
Goblin Curse Fisherman
Zap
Firecracker Goblin Curse Bandit Fisherman
Barbarian Barrel
Firecracker Goblin Curse Ice Wizard Bandit
The Log
Firecracker Goblin Curse Bandit Fisherman
Earthquake
Firecracker
Arrows
Firecracker Goblin Curse
Royal Delivery
Firecracker P.E.K.K.A Ice Wizard Bandit Fisherman
Fireball
Firecracker Ice Wizard Bandit Fisherman
Poison
Firecracker Goblin Curse Ice Wizard Fisherman
Lightning
Ice Wizard Bandit Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Firecracker Ice Wizard Bandit Fisherman Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Firecracker Ice Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Goblin Curse P.E.K.K.A Ice Wizard Bandit Fisherman
Firecracker
Zap P.E.K.K.A Bandit Fisherman
Goblin Curse
Zap
Lightning
P.E.K.K.A
Zap Firecracker Ice Wizard Fisherman
Ice Wizard
Zap P.E.K.K.A Bandit Fisherman
Bandit
Zap Firecracker Ice Wizard
Fisherman
Zap Firecracker P.E.K.K.A Ice Wizard

Defense Synergies 0 14

Zap
Firecracker P.E.K.K.A Ice Wizard Bandit Fisherman
Firecracker
Zap P.E.K.K.A Ice Wizard Bandit Fisherman
Goblin Curse
Lightning
P.E.K.K.A
Zap Firecracker Ice Wizard Fisherman
Ice Wizard
Zap Firecracker P.E.K.K.A Bandit Fisherman
Bandit
Zap Firecracker Ice Wizard Fisherman
Fisherman
Zap Firecracker P.E.K.K.A Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker
P.E.K.K.A Zap Firecracker Goblin Curse Ice Wizard Bandit Fisherman
P.E.K.K.A Fisherman Goblin Curse Lightning Ice Wizard Bandit
P.E.K.K.A Firecracker Goblin Curse Ice Wizard Bandit Fisherman
Lightning Firecracker P.E.K.K.A
Zap Firecracker Ice Wizard Bandit
Lightning Zap Firecracker Goblin Curse Ice Wizard
Lightning Zap P.E.K.K.A Bandit
P.E.K.K.A Goblin Curse Ice Wizard Fisherman
Firecracker Ice Wizard Bandit Fisherman
Goblin Curse Ice Wizard Zap Firecracker Bandit Fisherman
Zap Firecracker Goblin Curse Ice Wizard
P.E.K.K.A Zap Goblin Curse Lightning Ice Wizard Bandit
Zap Firecracker Goblin Curse P.E.K.K.A
P.E.K.K.A Goblin Curse Bandit
Zap Goblin Curse Lightning P.E.K.K.A Bandit Fisherman
Firecracker P.E.K.K.A Fisherman
Zap Firecracker Ice Wizard Bandit Fisherman
Zap Firecracker Goblin Curse Ice Wizard Bandit Fisherman
P.E.K.K.A Goblin Curse Fisherman
Firecracker Goblin Curse P.E.K.K.A Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Fisherman
Bandit Zap Firecracker Lightning Fisherman
P.E.K.K.A Bandit Zap Lightning Fisherman
Lightning P.E.K.K.A Zap Bandit Fisherman
P.E.K.K.A Goblin Curse Bandit Fisherman
Firecracker Zap Goblin Curse Ice Wizard
P.E.K.K.A Lightning Ice Wizard Bandit
P.E.K.K.A Goblin Curse Fisherman
Zap Lightning P.E.K.K.A Firecracker Bandit
P.E.K.K.A Goblin Curse
P.E.K.K.A
Lightning P.E.K.K.A Zap
Lightning P.E.K.K.A Goblin Curse Bandit
Firecracker Goblin Curse
Zap Firecracker Lightning P.E.K.K.A Fisherman
Zap Firecracker Goblin Curse P.E.K.K.A Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Bandit
Firecracker Zap Goblin Curse Ice Wizard Bandit Fisherman
Lightning Bandit
Lightning Firecracker
Zap Firecracker Goblin Curse
Firecracker Zap Goblin Curse Ice Wizard
Firecracker
Zap Firecracker Goblin Curse Lightning Ice Wizard
Zap Firecracker Lightning Bandit Fisherman
Lightning Fisherman
Firecracker Lightning Zap Bandit Fisherman
Lightning Zap Firecracker Goblin Curse
Lightning Firecracker Bandit Fisherman
Lightning Firecracker Bandit Fisherman
Lightning Zap Firecracker Fisherman
Lightning Zap Firecracker Bandit
Lightning Firecracker Bandit
Lightning
Lightning Fisherman
Lightning Zap Firecracker Bandit Fisherman
Lightning Zap Firecracker Goblin Curse
Lightning
Lightning
Lightning Fisherman
Lightning Zap
Zap Firecracker Goblin Curse Ice Wizard
Fisherman
Firecracker Zap Lightning Ice Wizard Bandit Fisherman
Lightning Zap Bandit Fisherman
Lightning Zap Firecracker Goblin Curse Bandit Fisherman
Lightning Zap Firecracker Goblin Curse Ice Wizard
Zap Lightning Firecracker
Lightning
Lightning Zap Bandit
Zap Lightning Firecracker
P.E.K.K.A
Firecracker Goblin Curse Lightning
Zap Lightning Bandit
Lightning Zap Firecracker Goblin Curse Ice Wizard
Lightning Firecracker
Zap Firecracker Lightning
Lightning Zap
Firecracker P.E.K.K.A
Zap Firecracker Lightning
Firecracker Zap Lightning
Lightning Zap Firecracker Bandit
P.E.K.K.A
Lightning Firecracker

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