My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Baby Dragon Prince Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Bandit Lava Hound
Giant Snowball
Guards Baby Dragon Lava Hound
Zap
Firecracker Guards Prince Bandit Lava Hound
Barbarian Barrel
Firecracker Tesla Guards Bandit
The Log
Firecracker Guards Prince Bandit
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Guards Lava Hound
Royal Delivery
Firecracker Guards Baby Dragon Prince Bandit Lava Hound
Fireball
Firecracker Tesla Baby Dragon Bandit Lava Hound
Poison
Firecracker Guards Lava Hound
Lightning
Tesla Baby Dragon Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Poison Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Bandit Tesla Baby Dragon Poison Prince Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Guards Bandit Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Baby Dragon Prince Bandit Lava Hound
Tesla
Guards
Bandit Lava Hound
Baby Dragon
Lava Hound Firecracker Poison Prince Bandit
Poison
Lava Hound Baby Dragon Prince
Prince
Firecracker Baby Dragon Poison
Bandit
Firecracker Guards Baby Dragon
Lava Hound
Baby Dragon Poison Firecracker Guards

Defense Synergies 0 14

Firecracker
Tesla Guards Baby Dragon Prince Bandit
Tesla
Firecracker Guards Baby Dragon Poison Prince
Guards
Firecracker Tesla Baby Dragon Poison Prince
Baby Dragon
Firecracker Tesla Guards Prince Bandit
Poison
Tesla Guards
Prince
Firecracker Tesla Guards Baby Dragon
Bandit
Firecracker Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Baby Dragon
Firecracker Tesla Prince Bandit
Tesla Prince Bandit
Tesla Prince Firecracker Guards Bandit
Firecracker Poison Prince
Firecracker Tesla Guards Baby Dragon Bandit
Tesla Firecracker Baby Dragon Poison
Tesla Baby Dragon Poison Bandit
Tesla Prince
Guards Firecracker Tesla Prince Bandit
Guards Poison Firecracker Tesla Baby Dragon Bandit
Tesla Firecracker Baby Dragon Poison
Tesla Prince Guards Bandit
Firecracker Tesla Guards Baby Dragon Poison Prince
Tesla Prince Bandit
Tesla Prince Bandit
Tesla Firecracker Poison Prince
Tesla Firecracker Guards Baby Dragon Prince Bandit
Baby Dragon Poison Firecracker Tesla Guards Bandit
Tesla Prince
Firecracker Tesla Guards Baby Dragon Poison Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Prince Bandit
Poison Bandit Firecracker Tesla Baby Dragon Prince
Guards Bandit Prince
Guards Prince Tesla Bandit
Tesla Guards Prince Bandit
Firecracker Poison Tesla Baby Dragon
Guards Prince Tesla Bandit
Tesla Prince
Firecracker Baby Dragon Poison Prince Bandit
Tesla Guards
Tesla Guards Prince
Guards Poison Prince
Prince Tesla Guards Bandit
Firecracker Tesla Baby Dragon
Tesla Guards Firecracker Baby Dragon Poison Prince
Poison Firecracker Tesla Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Guards Baby Dragon Bandit
Firecracker Poison Baby Dragon Bandit
Baby Dragon Poison Bandit
Firecracker Guards Poison Prince
Poison Firecracker Baby Dragon
Firecracker Poison Baby Dragon
Firecracker Baby Dragon Poison
Poison Firecracker Baby Dragon
Poison Firecracker Bandit
Guards Poison Prince
Firecracker Poison Prince Bandit
Poison Firecracker Baby Dragon
Poison Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Poison Bandit
Firecracker Baby Dragon Poison Prince
Firecracker Baby Dragon Poison Bandit
Firecracker Baby Dragon Poison Bandit
Poison
Firecracker Baby Dragon Poison Prince Bandit
Firecracker Baby Dragon Poison
Baby Dragon Poison Prince
Poison
Prince
Baby Dragon Poison
Firecracker Poison Baby Dragon
Firecracker Poison Baby Dragon Bandit
Baby Dragon Poison Prince Bandit
Poison Firecracker Baby Dragon Bandit
Poison Firecracker Baby Dragon
Firecracker Guards Poison
Poison Bandit
Firecracker Poison
Prince
Firecracker Poison
Guards Prince Bandit
Poison Firecracker Baby Dragon
Poison Firecracker Baby Dragon Prince
Firecracker Baby Dragon Poison
Poison
Firecracker Prince
Firecracker Guards Baby Dragon Poison
Firecracker Poison
Poison Firecracker Baby Dragon Prince Bandit

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