My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Dark Prince Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Prince
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Dark Prince Prince Goblin Giant
Barbarian Barrel
Goblin Gang Firecracker Dark Prince
The Log
Goblin Gang Firecracker Dark Prince Prince
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Dark Prince Prince
Fireball
Goblin Gang Firecracker
Poison
Bats Goblin Gang Firecracker
Lightning
Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Firecracker Dark Prince Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Dark Prince Prince Goblin Giant
Zap
Firecracker Prince Goblin Giant Bats Dark Prince The Log
Goblin Gang
Firecracker Dark Prince Prince Goblin Giant
Firecracker
Zap Bats Goblin Gang Dark Prince Prince Goblin Giant
Dark Prince
Prince Bats Zap Goblin Gang Firecracker Goblin Giant
Prince
Zap Dark Prince Bats Goblin Gang Firecracker The Log
Goblin Giant
Zap Bats Goblin Gang Firecracker Dark Prince The Log
The Log
Zap Prince Goblin Giant

Defense Synergies 3 20

Bats
Zap Firecracker Dark Prince Prince Goblin Giant The Log
Zap
Goblin Giant Bats Goblin Gang Firecracker Dark Prince Prince The Log
Goblin Gang
Zap Firecracker Dark Prince Prince The Log
Firecracker
The Log Bats Zap Goblin Gang Dark Prince Prince
Dark Prince
Bats Zap Goblin Gang Firecracker Prince The Log
Prince
The Log Bats Zap Goblin Gang Firecracker Dark Prince
Goblin Giant
Zap Bats The Log
The Log
Firecracker Prince Bats Zap Goblin Gang Dark Prince Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Goblin Giant The Log
Bats Zap Goblin Gang Firecracker Dark Prince Prince The Log
Goblin Gang Prince Bats Dark Prince
Prince Bats Goblin Gang Firecracker Dark Prince
Firecracker Dark Prince Prince The Log
Goblin Gang The Log Bats Zap Firecracker Dark Prince
Bats Zap Goblin Gang Firecracker
Zap Goblin Giant The Log
Goblin Gang Prince
Goblin Gang Firecracker Dark Prince Prince
Bats Goblin Gang Zap Firecracker Dark Prince Goblin Giant The Log
Bats Zap Goblin Gang Firecracker
Prince Bats Zap Goblin Gang Dark Prince The Log
Bats Zap Goblin Gang Firecracker Dark Prince Prince The Log
Goblin Gang Prince
Zap Goblin Gang Prince The Log
Bats Goblin Gang Firecracker Dark Prince Prince
Bats Zap Goblin Gang Firecracker Dark Prince Prince The Log
Zap The Log Bats Firecracker Dark Prince
Prince
Goblin Gang Dark Prince Bats Firecracker Prince Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Prince
Zap Goblin Gang Firecracker Prince The Log
Goblin Gang Bats Zap Dark Prince Prince Goblin Giant The Log
Goblin Gang Dark Prince Prince Bats Zap Goblin Giant The Log
Goblin Gang Dark Prince Prince Goblin Giant
Firecracker Bats Zap Goblin Gang Goblin Giant
Goblin Gang Dark Prince Prince Bats Goblin Giant
Dark Prince Prince Goblin Giant
Zap Bats Firecracker Dark Prince Prince The Log
Goblin Gang Goblin Giant
Bats Dark Prince Prince
Zap Dark Prince Prince Goblin Giant The Log
Dark Prince Prince Goblin Gang Goblin Giant
Firecracker
Goblin Gang Bats Zap Firecracker Dark Prince Prince Goblin Giant The Log
Bats Zap Firecracker Dark Prince The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
Goblin Giant The Log
Firecracker Dark Prince Prince The Log
Zap Firecracker Dark Prince The Log
Firecracker Bats Zap Goblin Giant
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Bats Goblin Gang Prince
Firecracker Zap Dark Prince Prince The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker Prince The Log
Zap Firecracker The Log
Firecracker The Log
Bats
Zap Firecracker Dark Prince Prince The Log
Zap Firecracker The Log
Prince The Log
Prince The Log
Zap The Log
Zap Firecracker The Log Dark Prince
Firecracker The Log Zap
Zap Prince The Log
Zap Firecracker The Log
Bats Zap Firecracker
Zap Bats Firecracker
Zap The Log
Zap Firecracker
Prince
Firecracker The Log
Zap Bats Goblin Gang Dark Prince Prince
Zap Firecracker
The Log
Goblin Gang Firecracker Dark Prince Prince
The Log Zap Firecracker
Zap
Firecracker Dark Prince Prince
Zap Bats Goblin Gang Firecracker The Log
Firecracker Bats Zap
Zap Firecracker Dark Prince Prince Goblin Giant The Log
Prince
Firecracker

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