My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Prince Magic Archer Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Prince Sparky
Giant Snowball
Minions
Zap
Minions Firecracker Prince Sparky
Barbarian Barrel
Firecracker Elixir Golem Magic Archer Sparky
The Log
Firecracker Elixir Golem Prince Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Elixir Golem Prince Magic Archer Sparky
Fireball
Minions Firecracker Elixir Golem Magic Archer Sparky
Poison
Minions Firecracker Elixir Golem Magic Archer Sparky
Lightning
Prince Magic Archer Sparky
Rocket
Prince Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Firecracker Elixir Golem Magic Archer Golden Knight Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Firecracker Elixir Golem

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Firecracker Elixir Golem Prince Sparky
Firecracker
Elixir Golem Minions Prince Sparky
Elixir Golem
Firecracker Rage Minions Magic Archer Sparky
Rage
Minions Elixir Golem Sparky Prince Golden Knight
Prince
Minions Firecracker Rage Magic Archer
Magic Archer
Elixir Golem Prince Golden Knight
Sparky
Rage Minions Firecracker Elixir Golem Golden Knight
Golden Knight
Rage Magic Archer Sparky

Defense Synergies 0 7

Minions
Firecracker Prince Golden Knight
Firecracker
Minions Prince Golden Knight
Elixir Golem
Rage
Prince
Minions Firecracker Magic Archer
Magic Archer
Prince
Sparky
Golden Knight
Golden Knight
Minions Firecracker Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Magic Archer Sparky Golden Knight
Sparky Minions Firecracker Prince
Prince Sparky Minions
Prince Sparky Minions Firecracker
Firecracker Prince Sparky
Minions Firecracker Magic Archer
Minions Firecracker Magic Archer
Magic Archer Sparky Golden Knight
Sparky Minions Prince
Firecracker Prince Sparky
Minions Firecracker Magic Archer
Minions Firecracker Magic Archer
Prince Sparky Minions
Sparky Minions Firecracker Prince Magic Archer Golden Knight
Sparky Prince
Prince Sparky
Sparky Minions Firecracker Prince
Minions Firecracker Prince Magic Archer Golden Knight
Minions Firecracker Magic Archer
Sparky Prince
Minions Firecracker Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Sparky
Firecracker Prince Magic Archer
Minions Prince Sparky Golden Knight
Prince Sparky
Prince Sparky
Firecracker Minions Magic Archer
Prince Sparky Minions
Prince Sparky
Minions Firecracker Prince Magic Archer Sparky
Sparky
Minions Prince Sparky Golden Knight
Prince
Prince Sparky Golden Knight
Firecracker Magic Archer Sparky
Sparky Minions Firecracker Prince Magic Archer Golden Knight
Minions Firecracker Magic Archer Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Sparky Golden Knight
Firecracker Magic Archer Golden Knight
Magic Archer Sparky
Firecracker Prince Sparky
Firecracker Magic Archer Sparky
Firecracker Minions Magic Archer
Firecracker Magic Archer Sparky
Firecracker Magic Archer
Firecracker Golden Knight
Minions Prince Sparky
Firecracker Prince Magic Archer Sparky Golden Knight
Firecracker Magic Archer
Firecracker Magic Archer Sparky Golden Knight
Minions Firecracker Magic Archer
Firecracker Prince Magic Archer Sparky
Firecracker Magic Archer Sparky Golden Knight
Magic Archer Firecracker Sparky
Sparky
Minions Sparky
Firecracker Prince Magic Archer Sparky
Firecracker Magic Archer Golden Knight
Minions Prince Magic Archer Sparky
Prince Sparky
Firecracker Magic Archer Sparky
Firecracker Magic Archer Sparky Golden Knight
Prince Magic Archer Sparky Golden Knight
Firecracker Magic Archer Sparky Golden Knight
Firecracker Magic Archer Sparky
Minions Firecracker
Sparky
Magic Archer Sparky
Firecracker Magic Archer Sparky
Prince Sparky
Firecracker Magic Archer Sparky
Minions Prince Magic Archer
Firecracker Magic Archer
Firecracker Prince Magic Archer Sparky
Firecracker Magic Archer
Sparky
Firecracker Prince Sparky
Minions Firecracker Magic Archer Sparky Golden Knight
Firecracker Magic Archer
Firecracker Prince Magic Archer Sparky Golden Knight

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