My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Prince
Giant Snowball
Dart Goblin Hog Rider Guards
Zap
Firecracker Dart Goblin Guards Prince
Barbarian Barrel
Electro Spirit Firecracker Dart Goblin Wizard Guards
The Log
Electro Spirit Firecracker Dart Goblin Hog Rider Guards Prince
Earthquake
Firecracker Hog Rider Guards
Arrows
Electro Spirit Firecracker Dart Goblin Guards
Royal Delivery
Electro Spirit Firecracker Dart Goblin Hog Rider Wizard Guards Prince
Fireball
Firecracker Dart Goblin Hog Rider Wizard
Poison
Firecracker Dart Goblin Wizard Guards
Lightning
Wizard Prince
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Firecracker Dart Goblin Guards Hog Rider Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Firecracker Dart Goblin

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Arrows
Hog Rider Prince
Firecracker
Hog Rider Dart Goblin Prince
Dart Goblin
Firecracker Hog Rider Prince
Hog Rider
Arrows Firecracker Electro Spirit Dart Goblin Wizard Guards Prince
Wizard
Hog Rider Prince
Guards
Hog Rider
Prince
Arrows Firecracker Dart Goblin Hog Rider Wizard

Defense Synergies 0 9

Electro Spirit
Arrows
Prince
Firecracker
Dart Goblin Guards Prince
Dart Goblin
Firecracker Guards Prince
Hog Rider
Wizard
Guards Prince
Guards
Firecracker Dart Goblin Wizard Prince
Prince
Arrows Firecracker Dart Goblin Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Prince
Prince Dart Goblin
Prince Firecracker Dart Goblin Guards
Arrows Firecracker Prince
Arrows Electro Spirit Firecracker Dart Goblin Guards
Dart Goblin Electro Spirit Arrows Firecracker Wizard
Electro Spirit Arrows Dart Goblin
Prince
Guards Firecracker Dart Goblin Prince
Dart Goblin Guards Electro Spirit Arrows Firecracker Wizard
Arrows Firecracker Dart Goblin Wizard
Prince Wizard Guards
Wizard Electro Spirit Arrows Firecracker Dart Goblin Guards Prince
Prince
Prince
Wizard Arrows Firecracker Prince
Arrows Electro Spirit Firecracker Dart Goblin Wizard Guards Prince
Arrows Wizard Electro Spirit Firecracker Dart Goblin Guards
Dart Goblin Prince
Wizard Electro Spirit Arrows Firecracker Dart Goblin Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince
Arrows Firecracker Wizard Prince
Guards Prince
Guards Prince
Guards Prince
Arrows Firecracker Wizard Electro Spirit Dart Goblin
Guards Prince Dart Goblin
Prince
Electro Spirit Firecracker Prince
Dart Goblin Guards
Dart Goblin Guards Prince
Arrows Guards Prince
Prince Wizard Guards
Wizard Firecracker Dart Goblin
Guards Electro Spirit Firecracker Dart Goblin Prince
Arrows Electro Spirit Firecracker Dart Goblin Wizard
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Guards
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin Guards Prince
Wizard Arrows Firecracker
Arrows Firecracker Wizard Electro Spirit Dart Goblin
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Guards Prince
Firecracker Arrows Dart Goblin Wizard Prince
Arrows Firecracker Dart Goblin Wizard
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Prince
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Arrows
Arrows Firecracker Dart Goblin Wizard Prince
Arrows Firecracker Dart Goblin Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Firecracker Electro Spirit Wizard
Arrows Firecracker Dart Goblin Wizard
Arrows Wizard Prince
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Wizard
Electro Spirit Firecracker Dart Goblin Wizard Guards
Arrows Dart Goblin Wizard
Electro Spirit Arrows Firecracker
Prince
Arrows Firecracker Wizard
Electro Spirit Dart Goblin Guards Prince
Arrows Firecracker Dart Goblin Wizard
Arrows
Firecracker Dart Goblin Wizard Prince
Arrows Firecracker Dart Goblin Wizard
Arrows
Firecracker Dart Goblin Prince
Electro Spirit Firecracker Dart Goblin Guards
Firecracker Dart Goblin
Firecracker Dart Goblin Prince
Prince
Firecracker Dart Goblin Wizard

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