My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Bandit Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Zap
Firecracker Royal Giant Inferno Tower Bandit
Barbarian Barrel
Firecracker Inferno Tower Bandit Electro Wizard
The Log
Firecracker Royal Giant Bandit
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Bandit Electro Wizard
Fireball
Firecracker Inferno Tower Bandit Electro Wizard
Poison
Firecracker Inferno Tower Electro Wizard
Lightning
Inferno Tower Bandit Electro Wizard Monk
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Bandit Electro Wizard Inferno Tower Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Bandit

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Bandit
Firecracker
Royal Giant Bandit Monk
Royal Giant
Arrows Firecracker The Log Bandit Electro Wizard Monk
Inferno Tower
The Log
Royal Giant Bandit
Bandit
Arrows Firecracker Royal Giant The Log Electro Wizard
Electro Wizard
Royal Giant Bandit
Monk
Firecracker Royal Giant

Defense Synergies 3 10

Arrows
Inferno Tower Bandit Monk
Firecracker
The Log Inferno Tower Bandit Electro Wizard
Royal Giant
Inferno Tower
The Log Electro Wizard Arrows Firecracker Bandit
The Log
Firecracker Inferno Tower Bandit Electro Wizard
Bandit
Arrows Firecracker Inferno Tower The Log Electro Wizard
Electro Wizard
Inferno Tower Firecracker The Log Bandit
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log Electro Wizard
Inferno Tower Firecracker The Log Bandit Electro Wizard Monk
Inferno Tower Bandit Electro Wizard
Inferno Tower Firecracker Bandit Electro Wizard Monk
Arrows Firecracker The Log Monk
Arrows The Log Firecracker Bandit Electro Wizard
Inferno Tower Electro Wizard Arrows Firecracker
Arrows Inferno Tower The Log Bandit Electro Wizard Monk
Inferno Tower
Firecracker Inferno Tower Bandit Electro Wizard
Electro Wizard Arrows Firecracker The Log Bandit
Arrows Inferno Tower Firecracker Electro Wizard
Inferno Tower The Log Bandit Electro Wizard
Arrows Firecracker The Log Electro Wizard
Inferno Tower Bandit Electro Wizard
Inferno Tower Monk The Log Bandit Electro Wizard
Arrows Firecracker Inferno Tower Electro Wizard
Arrows Firecracker The Log Bandit Electro Wizard
Arrows The Log Firecracker Bandit Electro Wizard
Inferno Tower Electro Wizard
Arrows Firecracker The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Bandit Electro Wizard
Bandit Electro Wizard Arrows Firecracker The Log Monk
Bandit Inferno Tower The Log Electro Wizard
Inferno Tower The Log Bandit Electro Wizard Monk
Inferno Tower Bandit
Arrows Firecracker Electro Wizard Monk
Inferno Tower Bandit Electro Wizard
Inferno Tower
Electro Wizard Firecracker Inferno Tower The Log Bandit Monk
Inferno Tower
Inferno Tower
Monk Arrows The Log Electro Wizard
Inferno Tower Bandit
Firecracker
Inferno Tower Electro Wizard Firecracker The Log Monk
Arrows Firecracker Inferno Tower The Log Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log Bandit Monk
Arrows Firecracker Monk The Log Bandit Electro Wizard
Arrows The Log Bandit
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Monk
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Monk Firecracker Bandit
Electro Wizard
Firecracker Monk Arrows The Log Bandit Electro Wizard
Monk Arrows Firecracker
Firecracker The Log Bandit
Arrows Firecracker Bandit Monk
Arrows Firecracker The Log
Arrows Firecracker The Log Bandit
Arrows Firecracker The Log Bandit
Monk Arrows
Arrows Firecracker The Log Bandit Electro Wizard Monk
Arrows Firecracker The Log Monk
The Log Monk
Arrows
The Log Monk
Arrows The Log Monk
Arrows Firecracker The Log
Arrows Firecracker The Log Bandit Electro Wizard Monk
Arrows The Log Bandit Monk
Arrows Firecracker The Log Bandit
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows The Log Bandit
Arrows Firecracker Electro Wizard Monk
Arrows Firecracker The Log Monk
Electro Wizard Bandit
Arrows Firecracker Electro Wizard Monk
Arrows The Log
Firecracker Electro Wizard
Arrows The Log Firecracker
Monk Arrows
Firecracker
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Bandit Electro Wizard Monk
Firecracker Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: