My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Curse Bandit
Giant Snowball
Goblin Curse
Zap
Firecracker Royal Giant Goblin Curse Bandit
Barbarian Barrel
Firecracker Goblin Curse Bandit
The Log
Firecracker Royal Giant Goblin Curse Bandit
Earthquake
Firecracker
Arrows
Firecracker Goblin Curse
Royal Delivery
Firecracker P.E.K.K.A Bandit
Fireball
Firecracker Bandit
Poison
Firecracker Goblin Curse
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Rage Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage Arrows Firecracker Tornado Bandit Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse Rage Arrows Firecracker

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Goblin Curse P.E.K.K.A Bandit
Firecracker
Royal Giant Tornado P.E.K.K.A Bandit
Royal Giant
Arrows Firecracker Tornado Bandit
Goblin Curse
Arrows
Rage
Tornado
P.E.K.K.A Firecracker Royal Giant
P.E.K.K.A
Arrows Tornado Firecracker
Bandit
Arrows Firecracker Royal Giant

Defense Synergies 1 6

Arrows
Tornado P.E.K.K.A Bandit
Firecracker
Tornado P.E.K.K.A Bandit
Royal Giant
Goblin Curse
Rage
Tornado
P.E.K.K.A Arrows Firecracker
P.E.K.K.A
Tornado Arrows Firecracker
Bandit
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
P.E.K.K.A Firecracker Goblin Curse Bandit
Tornado P.E.K.K.A Goblin Curse Bandit
P.E.K.K.A Firecracker Goblin Curse Bandit
Arrows Firecracker Tornado P.E.K.K.A
Arrows Tornado Firecracker Bandit
Tornado Arrows Firecracker Goblin Curse
Arrows P.E.K.K.A Bandit
P.E.K.K.A Goblin Curse Tornado
Tornado Firecracker Bandit
Goblin Curse Arrows Firecracker Tornado Bandit
Arrows Firecracker Goblin Curse Tornado
P.E.K.K.A Goblin Curse Bandit
Arrows Firecracker Goblin Curse Tornado P.E.K.K.A
P.E.K.K.A Goblin Curse Bandit
Tornado Goblin Curse P.E.K.K.A Bandit
Arrows Firecracker Tornado P.E.K.K.A
Arrows Firecracker Tornado Bandit
Arrows Tornado Firecracker Goblin Curse Bandit
P.E.K.K.A Goblin Curse Tornado
Arrows Firecracker Goblin Curse P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit
Bandit Arrows Firecracker
P.E.K.K.A Bandit
P.E.K.K.A Tornado Bandit
P.E.K.K.A Goblin Curse Bandit
Arrows Firecracker Goblin Curse Tornado
P.E.K.K.A Bandit
P.E.K.K.A Goblin Curse
P.E.K.K.A Firecracker Tornado Bandit
P.E.K.K.A Goblin Curse
P.E.K.K.A
P.E.K.K.A Arrows Tornado
P.E.K.K.A Goblin Curse Bandit
Firecracker Goblin Curse
Firecracker Tornado P.E.K.K.A
Arrows Firecracker Goblin Curse P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Goblin Curse Tornado Bandit
Arrows Bandit
Arrows Firecracker
Arrows Firecracker Goblin Curse
Arrows Firecracker Goblin Curse Tornado
Arrows Firecracker Tornado
Arrows Firecracker Goblin Curse Tornado
Arrows Firecracker Tornado Bandit
Tornado
Firecracker Arrows Tornado Bandit
Arrows Firecracker Goblin Curse Tornado
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows Tornado
Arrows Firecracker Bandit
Arrows Firecracker Goblin Curse Tornado
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Goblin Curse Tornado
Arrows Firecracker Tornado Bandit
Arrows Tornado Bandit
Arrows Firecracker Goblin Curse Tornado Bandit
Arrows Firecracker Goblin Curse Tornado
Firecracker
Arrows Bandit
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Goblin Curse
Bandit
Arrows Firecracker Goblin Curse Tornado
Arrows
Firecracker
Arrows Firecracker
Arrows Tornado
Firecracker P.E.K.K.A
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Bandit
P.E.K.K.A
Firecracker

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