My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Tesla Royal Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman
Giant Snowball
Guards Fisherman
Zap
Firecracker Royal Giant Guards Fisherman
Barbarian Barrel
Ice Spirit Knight Firecracker Tesla Guards
The Log
Ice Spirit Firecracker Royal Giant Guards Fisherman
Earthquake
Firecracker Tesla Guards
Arrows
Ice Spirit Firecracker Guards
Royal Delivery
Ice Spirit Knight Firecracker Guards Fisherman
Fireball
Firecracker Tesla Fisherman
Poison
Firecracker Guards Fisherman
Lightning
Knight Tesla Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Firecracker Guards Fisherman Tesla Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Firecracker

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Royal Giant Firecracker Royal Giant Guards Fisherman
Zap
Ice Spirit Firecracker Knight Royal Giant Guards Fisherman
Knight
Ice Spirit Firecracker Zap
Firecracker
Zap Knight Royal Giant Ice Spirit Fisherman
Tesla
Royal Giant
Ice Spirit Firecracker Fisherman Ice Spirit Zap Guards
Guards
Ice Spirit Zap Royal Giant
Fisherman
Royal Giant Ice Spirit Zap Firecracker

Defense Synergies 4 15

Ice Spirit
Zap Knight Firecracker Tesla Guards Fisherman
Zap
Ice Spirit Knight Firecracker Tesla Guards Fisherman
Knight
Firecracker Tesla Ice Spirit Zap Fisherman
Firecracker
Knight Ice Spirit Zap Tesla Guards Fisherman
Tesla
Knight Ice Spirit Zap Firecracker Guards
Royal Giant
Guards
Fisherman Ice Spirit Zap Firecracker Tesla
Fisherman
Guards Ice Spirit Zap Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla
Ice Spirit Zap Knight Firecracker Tesla Fisherman
Tesla Fisherman Knight
Tesla Knight Firecracker Guards Fisherman
Firecracker
Zap Firecracker Tesla Guards
Tesla Ice Spirit Zap Firecracker
Zap Tesla
Tesla Fisherman
Knight Guards Ice Spirit Firecracker Tesla Fisherman
Guards Zap Knight Firecracker Tesla Fisherman
Tesla Zap Firecracker
Tesla Ice Spirit Zap Knight Guards
Ice Spirit Zap Firecracker Tesla Guards
Knight Tesla
Ice Spirit Zap Tesla Fisherman
Tesla Knight Firecracker Fisherman
Ice Spirit Tesla Zap Knight Firecracker Guards Fisherman
Zap Ice Spirit Knight Firecracker Tesla Guards Fisherman
Tesla Fisherman
Knight Firecracker Tesla Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Tesla Fisherman
Zap Knight Firecracker Tesla Fisherman
Guards Ice Spirit Zap Knight Fisherman
Guards Zap Knight Tesla Fisherman
Knight Tesla Guards Fisherman
Firecracker Ice Spirit Zap Tesla
Guards Knight Tesla
Knight Tesla Fisherman
Zap Ice Spirit Knight Firecracker
Tesla Guards
Knight Tesla Guards
Zap Guards
Knight Tesla Guards
Firecracker Tesla
Tesla Guards Ice Spirit Zap Knight Firecracker Fisherman
Zap Firecracker Tesla
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards
Firecracker Zap Fisherman
Knight Firecracker Guards
Zap Firecracker
Firecracker Ice Spirit Zap
Firecracker
Ice Spirit Zap Firecracker
Zap Firecracker Fisherman
Guards Fisherman
Firecracker Zap Knight Fisherman
Zap Firecracker
Knight Firecracker Fisherman
Firecracker Fisherman
Zap Firecracker Fisherman
Zap Firecracker
Firecracker
Fisherman
Zap Firecracker Fisherman
Zap Firecracker
Fisherman
Zap
Zap Firecracker Ice Spirit
Fisherman
Firecracker Zap Fisherman
Zap Fisherman
Zap Firecracker Fisherman
Zap Firecracker
Zap Ice Spirit Firecracker Guards
Zap
Zap Ice Spirit Firecracker
Firecracker
Zap Ice Spirit Guards
Zap Firecracker
Knight Firecracker
Zap Firecracker
Zap
Firecracker
Zap Ice Spirit Firecracker Guards
Firecracker Zap
Zap Firecracker
Firecracker

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