My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Electro Dragon Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Electro Dragon
Zap
Firecracker Royal Giant Sparky
Barbarian Barrel
Firecracker Sparky
The Log
Firecracker Royal Giant Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Healer Electro Dragon Sparky
Fireball
Firecracker Battle Healer Electro Dragon Sparky
Poison
Firecracker Battle Healer Electro Dragon Sparky
Lightning
Battle Healer Electro Dragon Sparky
Rocket
Battle Healer Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Rocket Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Battle Healer Electro Dragon Royal Giant Rocket Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Firecracker Battle Healer Electro Dragon

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Golem Sparky Battle Healer
Firecracker
Royal Giant Battle Healer Golem Sparky
Royal Giant
Arrows Firecracker Battle Healer Rocket Electro Dragon Sparky
Battle Healer
Electro Dragon Arrows Firecracker Royal Giant Golem Sparky
Rocket
Royal Giant Golem
Electro Dragon
Battle Healer Golem Royal Giant Sparky
Golem
Arrows Electro Dragon Firecracker Battle Healer Rocket Sparky
Sparky
Arrows Firecracker Royal Giant Battle Healer Electro Dragon Golem

Defense Synergies 1 5

Arrows
Battle Healer Sparky
Firecracker
Battle Healer Electro Dragon
Royal Giant
Battle Healer
Electro Dragon Arrows Firecracker Sparky
Rocket
Electro Dragon
Battle Healer Firecracker
Golem
Sparky
Arrows Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Electro Dragon Sparky
Sparky Firecracker Battle Healer Electro Dragon
Rocket Sparky Electro Dragon
Sparky Firecracker Electro Dragon
Arrows Firecracker Battle Healer Rocket Sparky
Arrows Firecracker Electro Dragon
Rocket Arrows Firecracker Electro Dragon
Rocket Arrows Battle Healer Electro Dragon Sparky
Sparky
Firecracker Battle Healer Sparky
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Sparky Battle Healer Rocket Electro Dragon
Rocket Sparky Arrows Firecracker Electro Dragon
Sparky
Rocket Sparky
Sparky Arrows Firecracker Electro Dragon
Arrows Firecracker Battle Healer Electro Dragon
Arrows Firecracker Battle Healer Electro Dragon
Sparky
Arrows Firecracker Battle Healer Electro Dragon Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Sparky
Arrows Firecracker Battle Healer Rocket Electro Dragon
Battle Healer Rocket Electro Dragon Sparky
Rocket Battle Healer Sparky
Battle Healer Sparky
Arrows Firecracker Rocket Electro Dragon
Rocket Sparky Battle Healer
Battle Healer Sparky
Rocket Electro Dragon Firecracker Sparky
Sparky
Electro Dragon Sparky
Rocket Arrows
Rocket Sparky
Firecracker Electro Dragon Sparky
Electro Dragon Sparky Firecracker Battle Healer Rocket
Arrows Firecracker Battle Healer Electro Dragon Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket Electro Dragon Sparky
Arrows Firecracker Electro Dragon
Rocket Arrows Electro Dragon Sparky
Arrows Firecracker Rocket Sparky
Rocket Arrows Firecracker Sparky
Arrows Firecracker Rocket Electro Dragon
Arrows Firecracker Sparky
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Rocket Electro Dragon Sparky
Firecracker Rocket Arrows Electro Dragon Sparky
Arrows Firecracker Rocket Electro Dragon
Rocket Firecracker Sparky
Arrows Firecracker Rocket Electro Dragon
Arrows Firecracker Sparky
Rocket Arrows Firecracker Electro Dragon Sparky
Arrows Firecracker Rocket Electro Dragon Sparky
Arrows Rocket Sparky
Rocket Sparky
Rocket Arrows Firecracker Electro Dragon Sparky
Rocket Arrows Firecracker Electro Dragon
Rocket Sparky
Rocket Arrows
Rocket Sparky
Rocket Arrows Electro Dragon
Arrows Firecracker Electro Dragon Sparky
Arrows Firecracker Electro Dragon Sparky
Arrows Electro Dragon Sparky
Rocket Arrows Firecracker Sparky
Arrows Firecracker Electro Dragon Sparky
Rocket Electro Dragon Firecracker
Sparky
Arrows Rocket Electro Dragon Sparky
Rocket Arrows Firecracker Electro Dragon Sparky
Sparky
Rocket Arrows Firecracker Sparky
Rocket Electro Dragon
Rocket Arrows Firecracker Electro Dragon
Arrows
Firecracker Rocket Electro Dragon Sparky
Arrows Firecracker Electro Dragon
Rocket Arrows Sparky
Firecracker Electro Dragon Sparky
Electro Dragon Firecracker Rocket Sparky
Firecracker Rocket Electro Dragon
Electro Dragon Firecracker Rocket Sparky
Sparky
Firecracker Rocket Electro Dragon Sparky

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