My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla Royal Giant Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Musketeer
Zap
Skeletons Firecracker Royal Giant
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tesla Musketeer Valkyrie
The Log
Skeletons Ice Spirit Firecracker Royal Giant Musketeer
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Musketeer Valkyrie
Fireball
Firecracker Tesla Musketeer
Poison
Firecracker Musketeer
Lightning
Tesla Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Firecracker Tesla Musketeer Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Firecracker

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Giant Valkyrie Firecracker Royal Giant Musketeer
Arrows
Royal Giant
Firecracker
Royal Giant Ice Spirit Valkyrie
Tesla
Royal Giant
Ice Spirit Arrows Firecracker Ice Spirit Musketeer
Musketeer
Valkyrie Ice Spirit Royal Giant
Valkyrie
Ice Spirit Musketeer Firecracker

Defense Synergies 6 10

Skeletons
Tesla Musketeer Ice Spirit Firecracker
Ice Spirit
Musketeer Skeletons Firecracker Tesla Valkyrie
Arrows
Tesla Valkyrie
Firecracker
Valkyrie Skeletons Ice Spirit Tesla Musketeer
Tesla
Skeletons Musketeer Ice Spirit Arrows Firecracker Valkyrie
Royal Giant
Musketeer
Skeletons Ice Spirit Tesla Valkyrie Firecracker
Valkyrie
Firecracker Musketeer Ice Spirit Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Musketeer Valkyrie
Skeletons Ice Spirit Firecracker Tesla Musketeer Valkyrie
Tesla Skeletons Musketeer Valkyrie
Tesla Skeletons Firecracker Musketeer Valkyrie
Arrows Firecracker Valkyrie
Arrows Skeletons Firecracker Tesla Musketeer Valkyrie
Tesla Musketeer Ice Spirit Arrows Firecracker
Arrows Tesla Musketeer Valkyrie
Tesla Skeletons Musketeer
Skeletons Ice Spirit Firecracker Tesla Musketeer Valkyrie
Valkyrie Skeletons Arrows Firecracker Tesla Musketeer
Arrows Tesla Musketeer Firecracker
Tesla Skeletons Ice Spirit Musketeer Valkyrie
Valkyrie Ice Spirit Arrows Firecracker Tesla
Tesla
Ice Spirit Tesla
Tesla Skeletons Arrows Firecracker Musketeer Valkyrie
Ice Spirit Arrows Tesla Valkyrie Firecracker Musketeer
Arrows Valkyrie Ice Spirit Firecracker Tesla Musketeer
Tesla Musketeer
Valkyrie Arrows Firecracker Tesla Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla
Arrows Firecracker Tesla Musketeer Valkyrie
Skeletons Ice Spirit Musketeer Valkyrie
Valkyrie Tesla Musketeer
Skeletons Tesla Musketeer Valkyrie
Arrows Firecracker Skeletons Ice Spirit Tesla Musketeer
Skeletons Tesla Musketeer Valkyrie
Tesla Valkyrie
Skeletons Ice Spirit Firecracker Valkyrie
Skeletons Tesla Musketeer
Tesla Musketeer Valkyrie
Arrows Valkyrie
Skeletons Tesla Valkyrie
Firecracker Tesla Musketeer Valkyrie
Tesla Skeletons Ice Spirit Firecracker Musketeer Valkyrie
Arrows Valkyrie Firecracker Tesla Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Valkyrie
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Ice Spirit Musketeer
Arrows Firecracker Musketeer
Arrows Ice Spirit Firecracker
Arrows Firecracker
Musketeer
Firecracker Arrows Musketeer Valkyrie
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer
Arrows Firecracker Valkyrie
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Ice Spirit Valkyrie
Arrows Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Ice Spirit Firecracker Musketeer
Arrows Musketeer
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Musketeer
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Valkyrie
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer
Ice Spirit Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker

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