My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Tombstone Hog Rider
Zap
Firecracker Royal Giant Tombstone
Barbarian Barrel
Knight Firecracker Tombstone
The Log
Firecracker Royal Giant Tombstone Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Firecracker Tombstone
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Tombstone Hog Rider
Poison
Firecracker Tombstone
Lightning
Knight Tombstone Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Firecracker Tombstone Mini P.E.K.K.A Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Firecracker

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Knight Royal Giant Mini P.E.K.K.A The Log
Knight
Firecracker Hog Rider Zap The Log
Firecracker
Zap Knight Royal Giant Hog Rider Mini P.E.K.K.A
Royal Giant
Firecracker Zap Hog Rider The Log
Tombstone
Mini P.E.K.K.A
Zap Firecracker Hog Rider The Log
Hog Rider
Zap Knight Firecracker The Log Royal Giant Mini P.E.K.K.A
The Log
Hog Rider Zap Knight Royal Giant Mini P.E.K.K.A

Defense Synergies 4 8

Zap
Mini P.E.K.K.A Knight Firecracker Tombstone The Log
Knight
Firecracker Zap Mini P.E.K.K.A The Log
Firecracker
Knight The Log Zap Tombstone Mini P.E.K.K.A
Royal Giant
Tombstone
Zap Firecracker
Mini P.E.K.K.A
Zap The Log Knight Firecracker
Hog Rider
The Log
Firecracker Mini P.E.K.K.A Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tombstone The Log
Mini P.E.K.K.A Zap Knight Firecracker Tombstone The Log
Mini P.E.K.K.A Knight Tombstone
Mini P.E.K.K.A Knight Firecracker Tombstone
Firecracker Tombstone Mini P.E.K.K.A The Log
The Log Zap Firecracker
Zap Firecracker Tombstone
Zap The Log
Mini P.E.K.K.A Tombstone
Knight Firecracker Mini P.E.K.K.A
Zap Knight Firecracker Tombstone The Log
Zap Firecracker
Tombstone Mini P.E.K.K.A Zap Knight The Log
Zap Firecracker Tombstone Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Tombstone
Zap Mini P.E.K.K.A The Log
Knight Firecracker Tombstone Mini P.E.K.K.A
Tombstone Zap Knight Firecracker The Log
Zap The Log Knight Firecracker Tombstone
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A The Log
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Tombstone
Zap Knight Firecracker Mini P.E.K.K.A The Log
Tombstone Zap Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Knight The Log
Knight Tombstone Mini P.E.K.K.A
Firecracker Zap
Mini P.E.K.K.A Knight Tombstone
Mini P.E.K.K.A Knight
Zap Knight Firecracker Tombstone Mini P.E.K.K.A The Log
Tombstone
Knight Tombstone Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A Knight Tombstone
Firecracker
Tombstone Zap Knight Firecracker Mini P.E.K.K.A The Log
Zap Firecracker Mini P.E.K.K.A The Log
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log
The Log
Knight Firecracker The Log
Zap Firecracker The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Knight The Log
Zap Firecracker
Knight Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Tombstone
Zap Firecracker
The Log
Knight Firecracker Mini P.E.K.K.A
The Log Zap Firecracker
Zap
Firecracker
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log
Firecracker

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