My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel
Zap
Bats Goblin Gang Firecracker Royal Giant Goblin Barrel
Barbarian Barrel
Goblin Gang Firecracker Goblin Barrel
The Log
Goblin Gang Firecracker Royal Giant Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Bats Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A Goblin Barrel
Fireball
Goblin Gang Firecracker Goblin Barrel
Poison
Bats Goblin Gang Firecracker
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Firecracker Earthquake Goblin Barrel Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Firecracker

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Firecracker Mini P.E.K.K.A Goblin Barrel
Goblin Gang
Goblin Barrel Firecracker Royal Giant Mini P.E.K.K.A
Firecracker
Royal Giant Bats Goblin Gang Earthquake Mini P.E.K.K.A Goblin Barrel
Royal Giant
Bats Firecracker Earthquake Goblin Barrel Goblin Gang The Log
Earthquake
Royal Giant Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Bats Goblin Gang Firecracker Earthquake The Log
Goblin Barrel
Goblin Gang Royal Giant Bats Firecracker
The Log
Royal Giant Earthquake Mini P.E.K.K.A

Defense Synergies 2 11

Bats
Firecracker Earthquake Mini P.E.K.K.A The Log
Goblin Gang
Firecracker Mini P.E.K.K.A The Log
Firecracker
The Log Bats Goblin Gang Earthquake Mini P.E.K.K.A
Royal Giant
Earthquake
Bats Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Bats Goblin Gang Firecracker Earthquake
Goblin Barrel
The Log
Firecracker Mini P.E.K.K.A Bats Goblin Gang Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker The Log
Mini P.E.K.K.A Bats Goblin Gang Firecracker The Log
Goblin Gang Mini P.E.K.K.A Bats
Mini P.E.K.K.A Bats Goblin Gang Firecracker
Firecracker Earthquake Mini P.E.K.K.A The Log
Goblin Gang The Log Bats Firecracker Earthquake
Bats Goblin Gang Firecracker
Earthquake The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A
Bats Goblin Gang Firecracker Earthquake The Log
Bats Goblin Gang Firecracker
Mini P.E.K.K.A Bats Goblin Gang Earthquake The Log
Bats Goblin Gang Firecracker Earthquake Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A The Log
Bats Goblin Gang Firecracker Mini P.E.K.K.A
Bats Goblin Gang Firecracker The Log
Earthquake The Log Bats Firecracker
Mini P.E.K.K.A
Goblin Gang Bats Firecracker Earthquake Mini P.E.K.K.A The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Goblin Gang Firecracker Mini P.E.K.K.A The Log
Goblin Gang Bats Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Bats The Log
Goblin Gang Mini P.E.K.K.A
Firecracker Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats
Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A The Log
Goblin Gang
Bats Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Goblin Gang
Firecracker
Goblin Gang Bats Firecracker Mini P.E.K.K.A The Log
Bats Firecracker Earthquake Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log
Firecracker Bats
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Bats Goblin Gang Mini P.E.K.K.A
Firecracker Earthquake The Log
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Bats Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log
Firecracker The Log Earthquake
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
Mini P.E.K.K.A
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Bats Goblin Gang
Firecracker
The Log
Goblin Gang Firecracker Mini P.E.K.K.A
The Log Firecracker Earthquake
Firecracker
Bats Goblin Gang Firecracker The Log
Firecracker Bats
Firecracker The Log
Firecracker

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