My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army Prince
Giant Snowball
Bats Skeleton Army
Zap
Bats Firecracker Royal Giant Skeleton Army Prince
Barbarian Barrel
Firecracker Valkyrie Skeleton Army
The Log
Firecracker Royal Giant Skeleton Army Prince
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Valkyrie Skeleton Army Prince
Fireball
Firecracker Skeleton Army
Poison
Bats Firecracker Skeleton Army
Lightning
Valkyrie Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Firecracker Skeleton Army Valkyrie Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Firecracker Rage Prince
Firecracker
Royal Giant Bats Valkyrie Prince
Royal Giant
Bats Firecracker The Log
Valkyrie
Bats Prince Firecracker
Rage
Bats Prince
Skeleton Army
Prince
Valkyrie Bats Firecracker Rage The Log
The Log
Royal Giant Prince

Defense Synergies 3 10

Bats
Firecracker Valkyrie Prince The Log
Firecracker
Valkyrie The Log Bats Skeleton Army Prince
Royal Giant
Valkyrie
Firecracker Bats Prince The Log
Rage
Skeleton Army
Firecracker Prince The Log
Prince
The Log Bats Firecracker Valkyrie Skeleton Army
The Log
Firecracker Prince Bats Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Skeleton Army Bats Firecracker Valkyrie Prince The Log
Skeleton Army Prince Bats Valkyrie
Skeleton Army Prince Bats Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army Prince The Log
Skeleton Army The Log Bats Firecracker Valkyrie
Bats Firecracker
Valkyrie The Log
Skeleton Army Prince
Skeleton Army Firecracker Valkyrie Prince
Bats Valkyrie Skeleton Army Firecracker The Log
Bats Firecracker
Skeleton Army Prince Bats Valkyrie The Log
Valkyrie Skeleton Army Bats Firecracker Prince The Log
Skeleton Army Prince
Skeleton Army Prince The Log
Bats Firecracker Valkyrie Skeleton Army Prince
Bats Firecracker Valkyrie Skeleton Army Prince The Log
Valkyrie The Log Bats Firecracker
Prince
Valkyrie Skeleton Army Bats Firecracker Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Prince
Firecracker Valkyrie Prince The Log
Skeleton Army Bats Valkyrie Prince The Log
Valkyrie Skeleton Army Prince Bats The Log
Valkyrie Skeleton Army Prince
Firecracker Bats
Skeleton Army Prince Bats Valkyrie
Valkyrie Skeleton Army Prince
Bats Firecracker Valkyrie Skeleton Army Prince The Log
Skeleton Army
Bats Valkyrie Prince
Skeleton Army Valkyrie Prince The Log
Skeleton Army Prince Valkyrie
Firecracker Valkyrie Skeleton Army
Skeleton Army Bats Firecracker Valkyrie Prince The Log
Bats Valkyrie Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie Prince The Log
Firecracker Valkyrie The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Prince
Firecracker Valkyrie Prince The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker Prince The Log
Firecracker Valkyrie The Log
Prince The Log
Prince The Log
The Log
Firecracker The Log Valkyrie
Firecracker The Log
Prince The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log
Firecracker
Prince
Firecracker The Log
Bats Skeleton Army Prince
Firecracker
The Log
Firecracker Valkyrie Prince
The Log Firecracker
Firecracker Prince
Bats Firecracker The Log
Firecracker Bats
Firecracker Prince The Log
Prince
Firecracker

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