My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Princess Electro Wizard Lumberjack Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Princess Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Princess Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner Ram Rider Sparky
Giant Snowball
Miner Princess Lumberjack Ram Rider
Zap
Firecracker Royal Giant Princess Ram Rider Sparky
Barbarian Barrel
Firecracker Princess Electro Wizard Lumberjack Sparky
The Log
Firecracker Royal Giant Princess Lumberjack Ram Rider Sparky
Earthquake
Firecracker
Arrows
Firecracker Princess
Royal Delivery
Firecracker Miner Princess Electro Wizard Lumberjack Ram Rider Sparky
Fireball
Firecracker Princess Electro Wizard Lumberjack Ram Rider Sparky
Poison
Firecracker Princess Electro Wizard Sparky
Lightning
Electro Wizard Lumberjack Ram Rider Sparky
Rocket
Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Miner Princess Electro Wizard Lumberjack Ram Rider Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Miner Princess Electro Wizard

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Miner Princess Lumberjack Ram Rider Sparky
Royal Giant
Firecracker Miner Princess Electro Wizard Lumberjack Sparky
Miner
Firecracker Royal Giant Electro Wizard Lumberjack Sparky
Princess
Firecracker Royal Giant Sparky
Electro Wizard
Royal Giant Miner Lumberjack Ram Rider Sparky
Lumberjack
Firecracker Royal Giant Miner Electro Wizard Ram Rider Sparky
Ram Rider
Firecracker Electro Wizard Lumberjack
Sparky
Firecracker Royal Giant Miner Princess Electro Wizard Lumberjack

Defense Synergies 0 6

Firecracker
Princess Electro Wizard Lumberjack
Royal Giant
Miner
Princess
Firecracker
Electro Wizard
Firecracker Lumberjack Ram Rider
Lumberjack
Firecracker Electro Wizard Ram Rider
Ram Rider
Electro Wizard Lumberjack
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Ram Rider Sparky
Lumberjack Sparky Firecracker Electro Wizard Ram Rider
Lumberjack Ram Rider Sparky Electro Wizard
Lumberjack Sparky Firecracker Electro Wizard Ram Rider
Firecracker Princess Lumberjack Sparky
Firecracker Electro Wizard Lumberjack
Electro Wizard Ram Rider Firecracker Princess
Electro Wizard Ram Rider Sparky
Sparky Princess Lumberjack
Firecracker Miner Electro Wizard Lumberjack Sparky
Electro Wizard Firecracker Princess Lumberjack Ram Rider
Firecracker Princess Electro Wizard Ram Rider
Lumberjack Sparky Electro Wizard Ram Rider
Sparky Firecracker Princess Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack Ram Rider
Electro Wizard Lumberjack Ram Rider Sparky
Sparky Firecracker Electro Wizard Lumberjack
Firecracker Electro Wizard Lumberjack Ram Rider
Firecracker Princess Electro Wizard Lumberjack Ram Rider
Sparky Electro Wizard Lumberjack Ram Rider
Firecracker Electro Wizard Lumberjack Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard Sparky
Electro Wizard Firecracker Miner Lumberjack
Lumberjack Electro Wizard Ram Rider Sparky
Lumberjack Electro Wizard Ram Rider Sparky
Lumberjack Ram Rider Sparky
Firecracker Princess Electro Wizard Ram Rider
Sparky Electro Wizard Lumberjack Ram Rider
Lumberjack Sparky
Electro Wizard Firecracker Sparky
Sparky
Lumberjack Sparky
Electro Wizard
Lumberjack Ram Rider Sparky
Firecracker Princess Sparky
Electro Wizard Sparky Firecracker Lumberjack
Firecracker Princess Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Sparky
Firecracker Miner Princess Electro Wizard Ram Rider
Miner Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker Princess Ram Rider
Firecracker Princess Sparky
Firecracker Princess Ram Rider
Miner Firecracker Ram Rider
Electro Wizard Lumberjack Sparky
Firecracker Miner Princess Electro Wizard Ram Rider Sparky
Firecracker Princess
Firecracker Miner Princess Sparky
Firecracker Princess
Princess Firecracker Sparky
Firecracker Princess Sparky
Firecracker Princess Sparky
Sparky
Sparky
Firecracker Princess Electro Wizard Sparky
Firecracker Miner Princess
Sparky
Princess
Sparky
Firecracker Princess Sparky
Firecracker Miner Princess Electro Wizard Ram Rider Sparky
Miner Princess Ram Rider Sparky
Miner Firecracker Sparky
Firecracker Princess Electro Wizard Sparky
Electro Wizard Firecracker
Sparky
Miner Sparky
Firecracker Princess Electro Wizard Sparky
Sparky
Firecracker Princess Sparky
Electro Wizard Princess
Firecracker Princess Electro Wizard Ram Rider
Miner Firecracker Princess Electro Wizard Lumberjack Sparky
Firecracker Princess
Sparky
Firecracker Sparky
Firecracker Princess Electro Wizard Sparky
Firecracker Princess Electro Wizard
Firecracker Miner Princess Electro Wizard Sparky
Sparky
Firecracker Sparky

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