My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Goblin Cage Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Royal Giant
Barbarian Barrel
Skeletons Firecracker Goblin Cage Ice Wizard
The Log
Skeletons Firecracker Royal Giant Goblin Cage
Earthquake
Skeletons Firecracker Goblin Cage
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Goblin Cage Ice Wizard
Fireball
Firecracker Goblin Cage Ice Wizard
Poison
Firecracker Goblin Cage Ice Wizard
Lightning
Goblin Cage Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Earthquake Tornado Ice Wizard Goblin Cage Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Firecracker Earthquake Tornado

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Royal Giant Earthquake Goblin Cage Tornado
Royal Giant
Firecracker Earthquake Ice Wizard Tornado
Earthquake
Royal Giant Firecracker Tornado
Goblin Cage
Firecracker
Tornado
Firecracker Royal Giant Earthquake Ice Wizard
Ice Wizard
Royal Giant Tornado
Golden Knight

Defense Synergies 2 15

Skeletons
Goblin Cage Firecracker Earthquake Tornado Ice Wizard
Firecracker
Skeletons Earthquake Goblin Cage Tornado Ice Wizard Golden Knight
Royal Giant
Earthquake
Skeletons Firecracker Goblin Cage Tornado Ice Wizard
Goblin Cage
Skeletons Firecracker Earthquake Tornado Ice Wizard
Tornado
Ice Wizard Skeletons Firecracker Earthquake Goblin Cage
Ice Wizard
Tornado Skeletons Firecracker Earthquake Goblin Cage Golden Knight
Golden Knight
Firecracker Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Goblin Cage Golden Knight
Skeletons Firecracker Goblin Cage Ice Wizard
Goblin Cage Tornado Skeletons Ice Wizard
Goblin Cage Skeletons Firecracker Ice Wizard
Firecracker Earthquake Goblin Cage Tornado
Tornado Skeletons Firecracker Earthquake Ice Wizard
Tornado Firecracker Goblin Cage Ice Wizard
Earthquake Goblin Cage Golden Knight
Skeletons Goblin Cage Tornado Ice Wizard
Tornado Skeletons Firecracker Ice Wizard
Ice Wizard Skeletons Firecracker Earthquake Tornado
Firecracker Tornado Ice Wizard
Goblin Cage Skeletons Earthquake Ice Wizard
Firecracker Earthquake Goblin Cage Tornado Golden Knight
Goblin Cage
Tornado Goblin Cage
Skeletons Firecracker Goblin Cage Tornado
Goblin Cage Firecracker Tornado Ice Wizard Golden Knight
Earthquake Goblin Cage Tornado Firecracker Ice Wizard
Goblin Cage Tornado
Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Cage
Firecracker
Skeletons Goblin Cage Golden Knight
Goblin Cage Tornado
Skeletons Goblin Cage
Firecracker Skeletons Tornado Ice Wizard
Skeletons Goblin Cage Ice Wizard
Goblin Cage
Goblin Cage Skeletons Firecracker Tornado
Skeletons Goblin Cage
Goblin Cage Golden Knight
Goblin Cage Tornado
Skeletons Goblin Cage Golden Knight
Firecracker Goblin Cage
Skeletons Firecracker Goblin Cage Tornado Golden Knight
Firecracker Earthquake Goblin Cage Ice Wizard Golden Knight
Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Golden Knight
Firecracker Tornado Ice Wizard Golden Knight
Earthquake
Earthquake Firecracker
Firecracker Earthquake
Firecracker Tornado Ice Wizard
Firecracker Earthquake Tornado
Earthquake Firecracker Tornado Ice Wizard
Firecracker Tornado Golden Knight
Tornado
Firecracker Earthquake Tornado Golden Knight
Firecracker Tornado
Earthquake Firecracker Golden Knight
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker Golden Knight
Earthquake Firecracker
Earthquake Tornado
Firecracker Earthquake
Firecracker Earthquake Tornado Golden Knight
Earthquake
Tornado
Tornado
Earthquake
Firecracker Earthquake Tornado Ice Wizard
Firecracker Earthquake Tornado Ice Wizard Golden Knight
Tornado Golden Knight
Firecracker Tornado Golden Knight
Firecracker Tornado Ice Wizard
Firecracker
Earthquake
Firecracker
Firecracker Earthquake
Earthquake
Firecracker Tornado Ice Wizard
Firecracker
Firecracker Earthquake
Tornado
Firecracker
Firecracker Tornado Golden Knight
Firecracker Tornado
Firecracker Tornado Golden Knight
Firecracker

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