My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Firecracker Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Giant
Giant Snowball
Bomber Bats
Zap
Bomber Bats Firecracker Royal Giant
Barbarian Barrel
Bomber Knight Firecracker Tesla
The Log
Bomber Firecracker Royal Giant
Earthquake
Bomber Firecracker Tesla
Arrows
Bomber Bats Firecracker
Royal Delivery
Bomber Bats Knight Firecracker
Fireball
Bomber Firecracker Tesla
Poison
Bomber Bats Firecracker
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Knight Firecracker Tesla Fireball Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Knight

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Knight
Bats
Knight Royal Giant Bomber Firecracker
Knight
Bats Firecracker Bomber Fireball The Log
Firecracker
Knight Royal Giant Bats
Tesla
Royal Giant
Bomber Bats Firecracker Fireball The Log
Fireball
Royal Giant Knight The Log
The Log
Knight Royal Giant Fireball

Defense Synergies 7 10

Bomber
Knight Bats Tesla The Log
Bats
Knight Bomber Firecracker Tesla The Log
Knight
Bomber Bats Firecracker Tesla Fireball The Log
Firecracker
Knight The Log Bats Tesla
Tesla
Knight The Log Bomber Bats Firecracker Fireball
Royal Giant
Fireball
The Log Knight Tesla
The Log
Firecracker Tesla Fireball Bomber Bats Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Tesla Fireball The Log
Bats Knight Firecracker Tesla The Log
Tesla Bomber Bats Knight
Tesla Bats Knight Firecracker
Bomber Firecracker Fireball The Log
Fireball The Log Bomber Bats Firecracker Tesla
Bats Tesla Firecracker Fireball
Tesla Fireball The Log
Tesla
Knight Bomber Firecracker Tesla
Bats Bomber Knight Firecracker Tesla Fireball The Log
Tesla Bats Firecracker Fireball
Tesla Bomber Bats Knight Fireball The Log
Bomber Fireball Bats Firecracker Tesla The Log
Knight Tesla
Tesla Fireball The Log
Tesla Bomber Bats Knight Firecracker Fireball
Tesla Fireball Bomber Bats Knight Firecracker The Log
The Log Bomber Bats Knight Firecracker Tesla Fireball
Tesla
Bomber Bats Knight Firecracker Tesla Fireball The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball
Fireball Bomber Knight Firecracker Tesla The Log
Bats Knight The Log
Bats Knight Tesla Fireball The Log
Knight Tesla
Firecracker Fireball Bats Tesla
Bats Knight Tesla Fireball
Knight Tesla
Bats Knight Firecracker Fireball The Log
Tesla
Bats Knight Tesla
Fireball The Log
Knight Tesla Fireball
Bomber Firecracker Tesla Fireball
Tesla Bomber Bats Knight Firecracker Fireball The Log
Bats Bomber Firecracker Tesla Fireball The Log
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball The Log
Bomber Fireball Firecracker The Log
Firecracker Fireball Bats
Bomber Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball
Firecracker Knight Fireball The Log
Fireball Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Bomber Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bomber Bats
Bomber Firecracker Fireball The Log
Bomber Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Bomber Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Bomber Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Bats Fireball
Fireball Firecracker
The Log Fireball
Fireball Knight Firecracker
The Log Bomber Firecracker Fireball
Fireball
Firecracker
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball The Log
Fireball Firecracker

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