My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Giant Zappies Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Skeleton King
Giant Snowball
Zappies Guards Skeleton King
Zap
Firecracker Royal Giant Zappies Guards Skeleton King
Barbarian Barrel
Firecracker Tesla Zappies Guards Skeleton King
The Log
Firecracker Royal Giant Zappies Guards Skeleton King
Earthquake
Firecracker Tesla Zappies Guards Skeleton King
Arrows
Firecracker Zappies Guards Skeleton King
Royal Delivery
Firecracker Zappies Guards Skeleton King
Fireball
Firecracker Tesla Zappies Skeleton King
Poison
Firecracker Zappies Guards Skeleton King
Lightning
Tesla Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Void Tesla Zappies Poison Skeleton King Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Guards Void Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Zappies
Tesla
Royal Giant
Firecracker Poison Zappies Guards Void Skeleton King
Zappies
Firecracker Royal Giant
Guards
Royal Giant
Void
Royal Giant Poison
Poison
Royal Giant Void
Skeleton King
Royal Giant

Defense Synergies 0 10

Firecracker
Tesla Zappies Guards
Tesla
Firecracker Zappies Guards Poison
Royal Giant
Zappies
Firecracker Tesla Guards Skeleton King
Guards
Firecracker Tesla Zappies Poison
Void
Poison
Poison
Tesla Guards Void
Skeleton King
Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Zappies Void
Firecracker Tesla Zappies
Tesla Zappies Void
Tesla Firecracker Zappies Guards Skeleton King
Firecracker Poison
Firecracker Tesla Zappies Guards
Tesla Firecracker Zappies Void Poison
Tesla Void Poison
Tesla Zappies Skeleton King
Guards Firecracker Tesla Zappies
Guards Poison Firecracker Tesla Zappies Skeleton King
Tesla Firecracker Zappies Poison
Tesla Zappies Guards
Firecracker Tesla Zappies Guards Poison Skeleton King
Tesla Zappies Skeleton King
Tesla Zappies
Tesla Firecracker Zappies Poison
Tesla Firecracker Zappies Guards
Poison Firecracker Tesla Zappies Guards
Tesla Zappies
Firecracker Tesla Zappies Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Zappies Void
Void Poison Firecracker Tesla
Zappies Guards
Guards Tesla Zappies
Tesla Zappies Guards
Firecracker Poison Tesla Zappies
Guards Tesla Zappies Void
Tesla Zappies
Void Firecracker Zappies Poison
Tesla Zappies Guards
Tesla Zappies Guards
Guards Void Poison
Tesla Zappies Guards Skeleton King
Firecracker Tesla Zappies
Tesla Zappies Guards Firecracker Poison Skeleton King
Poison Firecracker Tesla Zappies Skeleton King
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Firecracker Guards
Firecracker Void Poison
Void Poison
Firecracker Guards Void Poison
Poison Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker
Void Poison Firecracker
Guards Void Poison
Firecracker Void Poison
Void Poison Firecracker
Poison Firecracker Void
Firecracker Void Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison
Poison
Void Firecracker Poison
Firecracker Poison
Void Poison
Void Poison
Void
Void Poison
Firecracker Poison
Firecracker Void Poison
Void Poison
Void Poison Firecracker
Poison Firecracker
Firecracker Zappies Guards Void Poison
Void
Void Poison
Void Firecracker Zappies Poison
Firecracker Poison
Zappies Guards Void
Poison Firecracker Zappies
Void Poison Firecracker
Firecracker Poison Skeleton King
Void Poison
Firecracker
Firecracker Zappies Guards Poison Skeleton King
Firecracker Zappies Void Poison
Void Poison Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: