My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Hogs Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians Royal Hogs
Giant Snowball
Minion Horde Royal Hogs Witch
Zap
Firecracker Minion Horde Royal Giant Royal Hogs Witch
Barbarian Barrel
Firecracker Elite Barbarians Wizard Royal Hogs Witch
The Log
Firecracker Royal Giant Elite Barbarians Royal Hogs Witch
Earthquake
Firecracker Royal Hogs Witch
Arrows
Firecracker Minion Horde Royal Hogs Witch
Royal Delivery
Firecracker Minion Horde Elite Barbarians Wizard Royal Hogs Witch
Fireball
Firecracker Minion Horde Elite Barbarians Wizard Royal Hogs Witch
Poison
Firecracker Minion Horde Wizard Royal Hogs Witch
Lightning
Elite Barbarians Wizard Witch Monk
Rocket
Minion Horde Elite Barbarians Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Minion Horde Wizard Royal Hogs Witch Monk Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Firecracker Minion Horde Wizard Royal Hogs

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Elite Barbarians Royal Hogs Monk
Minion Horde
Royal Giant
Royal Giant
Firecracker Minion Horde Elite Barbarians Wizard Witch Monk
Elite Barbarians
Firecracker Royal Giant Wizard
Wizard
Royal Giant Elite Barbarians Royal Hogs
Royal Hogs
Firecracker Wizard Monk
Witch
Royal Giant
Monk
Firecracker Royal Giant Royal Hogs

Defense Synergies 0 1

Firecracker
Minion Horde
Royal Giant
Elite Barbarians
Wizard
Wizard
Elite Barbarians
Royal Hogs
Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard
Minion Horde Elite Barbarians Firecracker Witch Monk
Minion Horde Witch Elite Barbarians
Minion Horde Elite Barbarians Witch Firecracker Monk
Firecracker Elite Barbarians Monk
Firecracker
Minion Horde Firecracker Wizard Witch
Monk
Minion Horde Witch Elite Barbarians
Elite Barbarians Firecracker Minion Horde
Minion Horde Witch Firecracker Wizard
Minion Horde Firecracker Wizard Witch
Minion Horde Elite Barbarians Wizard Witch
Wizard Firecracker Minion Horde Witch
Elite Barbarians Minion Horde
Minion Horde Monk Elite Barbarians
Minion Horde Wizard Firecracker Elite Barbarians Witch
Firecracker Minion Horde Elite Barbarians Wizard Witch
Wizard Witch Firecracker
Elite Barbarians
Wizard Firecracker Minion Horde Elite Barbarians Witch
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch
Firecracker Elite Barbarians Wizard Monk
Minion Horde Elite Barbarians Witch
Minion Horde Elite Barbarians Monk
Minion Horde Elite Barbarians Witch
Firecracker Wizard Minion Horde Witch Monk
Minion Horde Elite Barbarians Witch
Minion Horde Elite Barbarians
Minion Horde Firecracker Elite Barbarians Witch Monk
Witch Minion Horde
Minion Horde Elite Barbarians Witch
Monk Elite Barbarians
Elite Barbarians Minion Horde Wizard Witch
Wizard Firecracker Minion Horde Witch
Elite Barbarians Witch Firecracker Minion Horde Monk
Firecracker Minion Horde Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Monk
Firecracker Monk
Minion Horde
Firecracker
Wizard Firecracker Minion Horde
Firecracker Wizard Minion Horde Witch Monk
Firecracker Minion Horde Wizard Witch
Firecracker Wizard
Monk Firecracker Wizard
Minion Horde Elite Barbarians
Firecracker Monk Minion Horde Wizard
Monk Firecracker Wizard
Firecracker Elite Barbarians
Firecracker Minion Horde Monk
Firecracker Elite Barbarians
Firecracker Minion Horde Wizard Witch
Firecracker Minion Horde Wizard
Monk
Minion Horde
Firecracker Wizard Monk
Firecracker Wizard Witch Monk
Minion Horde Monk
Wizard
Monk
Minion Horde Monk
Firecracker Wizard Witch
Minion Horde Witch
Firecracker Wizard Witch Monk
Wizard Witch Monk
Firecracker
Elite Barbarians Firecracker Minion Horde Wizard Witch
Firecracker Minion Horde Wizard Witch
Minion Horde Elite Barbarians
Minion Horde Wizard
Firecracker Minion Horde Monk
Minion Horde
Firecracker Wizard Monk
Minion Horde Witch
Firecracker Wizard Witch Monk
Firecracker Minion Horde Wizard
Firecracker Wizard
Monk
Firecracker Minion Horde Elite Barbarians
Firecracker Minion Horde Elite Barbarians Witch
Firecracker Witch
Firecracker Witch Monk
Firecracker Wizard Monk

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