My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Dark Prince Bowler Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Mini P.E.K.K.A Hog Rider Dark Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Firecracker Royal Giant Dark Prince
Barbarian Barrel
Firecracker Elite Barbarians Dark Prince
The Log
Firecracker Royal Giant Elite Barbarians Mini P.E.K.K.A Hog Rider Dark Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Hog Rider Dark Prince Bowler
Fireball
Firecracker Elite Barbarians Hog Rider Bowler
Poison
Firecracker
Lightning
Elite Barbarians Mini P.E.K.K.A Dark Prince Bowler Archer Queen
Rocket
Elite Barbarians Hog Rider Bowler Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mini P.E.K.K.A Hog Rider Dark Prince Bowler Archer Queen Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Mini P.E.K.K.A Hog Rider Dark Prince

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Hog Rider Elite Barbarians Mini P.E.K.K.A Dark Prince Bowler
Royal Giant
Firecracker Elite Barbarians Hog Rider Dark Prince Bowler
Elite Barbarians
Firecracker Royal Giant Hog Rider
Mini P.E.K.K.A
Firecracker Hog Rider Dark Prince Bowler
Hog Rider
Firecracker Royal Giant Elite Barbarians Mini P.E.K.K.A Dark Prince Bowler Archer Queen
Dark Prince
Firecracker Royal Giant Mini P.E.K.K.A Hog Rider
Bowler
Firecracker Royal Giant Mini P.E.K.K.A Hog Rider
Archer Queen
Hog Rider

Defense Synergies 1 6

Firecracker
Mini P.E.K.K.A Dark Prince
Royal Giant
Elite Barbarians
Dark Prince Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Elite Barbarians Bowler
Hog Rider
Dark Prince
Elite Barbarians Firecracker Bowler Archer Queen
Bowler
Mini P.E.K.K.A Dark Prince
Archer Queen
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker
Elite Barbarians Mini P.E.K.K.A Firecracker Dark Prince
Mini P.E.K.K.A Bowler Elite Barbarians Dark Prince
Elite Barbarians Mini P.E.K.K.A Firecracker Dark Prince Bowler
Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince Bowler
Bowler Firecracker Dark Prince
Firecracker
Bowler
Mini P.E.K.K.A Elite Barbarians Archer Queen
Elite Barbarians Firecracker Mini P.E.K.K.A Dark Prince Bowler
Firecracker Dark Prince Bowler
Firecracker
Mini P.E.K.K.A Bowler Elite Barbarians Dark Prince
Bowler Firecracker Mini P.E.K.K.A Dark Prince
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Bowler
Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince Bowler
Firecracker Elite Barbarians Dark Prince Bowler
Firecracker Dark Prince Bowler
Mini P.E.K.K.A Elite Barbarians
Dark Prince Bowler Firecracker Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Dark Prince Bowler
Firecracker Elite Barbarians Mini P.E.K.K.A Bowler
Elite Barbarians Mini P.E.K.K.A Dark Prince Bowler
Mini P.E.K.K.A Dark Prince Bowler Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Dark Prince Bowler
Firecracker
Mini P.E.K.K.A Dark Prince Elite Barbarians Bowler
Mini P.E.K.K.A Elite Barbarians Dark Prince
Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince
Elite Barbarians Mini P.E.K.K.A Dark Prince Bowler
Elite Barbarians Dark Prince Bowler Archer Queen
Elite Barbarians Mini P.E.K.K.A Dark Prince Bowler
Firecracker Bowler
Elite Barbarians Firecracker Mini P.E.K.K.A Dark Prince Bowler Archer Queen
Bowler Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Bowler
Firecracker Dark Prince
Firecracker Dark Prince Bowler
Firecracker
Firecracker Bowler
Firecracker Bowler
Firecracker
Elite Barbarians Mini P.E.K.K.A Bowler
Firecracker Dark Prince Bowler
Firecracker Archer Queen
Firecracker Elite Barbarians Bowler
Firecracker
Firecracker Elite Barbarians
Firecracker Bowler
Firecracker Bowler
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Dark Prince Bowler
Firecracker Bowler
Bowler
Bowler
Firecracker Dark Prince Bowler
Firecracker Bowler
Bowler
Firecracker
Elite Barbarians Firecracker
Firecracker
Elite Barbarians Mini P.E.K.K.A Bowler
Firecracker
Firecracker Bowler
Dark Prince
Firecracker Archer Queen
Firecracker Mini P.E.K.K.A Dark Prince Bowler
Firecracker Bowler
Archer Queen
Firecracker Elite Barbarians Dark Prince Archer Queen
Firecracker Elite Barbarians Bowler Archer Queen
Firecracker Archer Queen
Firecracker Dark Prince Bowler Archer Queen
Firecracker Bowler

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