My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Ice Golem Elixir Golem Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Ice Golem Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Elixir Golem
Giant Snowball
Witch
Zap
Firecracker Royal Giant Witch
Barbarian Barrel
Firecracker Elite Barbarians Elixir Golem Witch Ice Wizard
The Log
Firecracker Royal Giant Elite Barbarians Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Elixir Golem Witch Ice Wizard
Fireball
Firecracker Elite Barbarians Elixir Golem Witch Ice Wizard
Poison
Firecracker Elixir Golem Witch Ice Wizard
Lightning
Elite Barbarians Ice Golem Witch Ice Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Firecracker Elixir Golem Ice Wizard Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Firecracker Elixir Golem

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Elixir Golem Elite Barbarians Ice Golem
Royal Giant
Firecracker Ice Wizard Elite Barbarians Ice Golem Witch The Log
Elite Barbarians
Firecracker Royal Giant Ice Golem The Log
Ice Golem
Firecracker Royal Giant Elite Barbarians Witch
Elixir Golem
Firecracker Witch The Log Ice Wizard
Witch
Royal Giant Ice Golem Elixir Golem
The Log
Royal Giant Elite Barbarians Elixir Golem
Ice Wizard
Royal Giant Elixir Golem

Defense Synergies 2 9

Firecracker
Ice Golem The Log Ice Wizard
Royal Giant
Elite Barbarians
Ice Golem The Log
Ice Golem
Firecracker Elite Barbarians Witch The Log Ice Wizard
Elixir Golem
Witch
Ice Golem The Log Ice Wizard
The Log
Firecracker Elite Barbarians Ice Golem Witch Ice Wizard
Ice Wizard
Firecracker Ice Golem Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem The Log
Elite Barbarians Firecracker Witch The Log Ice Wizard
Witch Elite Barbarians Ice Wizard
Elite Barbarians Witch Firecracker Ice Wizard
Firecracker Elite Barbarians The Log
The Log Firecracker Ice Wizard
Firecracker Witch Ice Wizard
Ice Golem The Log
Witch Elite Barbarians Ice Wizard
Elite Barbarians Firecracker Ice Golem Ice Wizard
Witch Ice Wizard Firecracker Ice Golem The Log
Firecracker Witch Ice Wizard
Elite Barbarians Witch The Log Ice Wizard
Firecracker Witch The Log
Elite Barbarians
Elite Barbarians The Log
Firecracker Elite Barbarians Witch
Firecracker Elite Barbarians Witch The Log Ice Wizard
Witch The Log Firecracker Ice Golem Ice Wizard
Elite Barbarians
Firecracker Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Ice Golem Witch
Firecracker Elite Barbarians Ice Golem The Log
Elite Barbarians Ice Golem Witch The Log
Elite Barbarians Ice Golem The Log
Elite Barbarians Witch
Firecracker Ice Golem Witch Ice Wizard
Elite Barbarians Ice Golem Witch Ice Wizard
Elite Barbarians
Firecracker Elite Barbarians Ice Golem Witch The Log
Witch
Elite Barbarians Witch
Elite Barbarians The Log
Elite Barbarians Ice Golem Witch
Firecracker Witch
Elite Barbarians Witch Firecracker Ice Golem The Log
Firecracker Elite Barbarians Ice Golem Witch The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem The Log
Firecracker The Log Ice Wizard
The Log
Firecracker Ice Golem The Log
Firecracker The Log
Firecracker Ice Golem Witch Ice Wizard
Firecracker Witch The Log
The Log Firecracker Ice Golem Ice Wizard
The Log Firecracker
Elite Barbarians
Firecracker The Log
Firecracker
Firecracker Elite Barbarians Ice Golem The Log
Firecracker
Firecracker Elite Barbarians Ice Golem The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker The Log
Firecracker Witch The Log
The Log
The Log
The Log
Firecracker Ice Golem The Log Witch Ice Wizard
Witch
Firecracker The Log Witch Ice Wizard
Witch The Log
Firecracker The Log
Elite Barbarians Firecracker Ice Golem Witch Ice Wizard
Firecracker Witch
Elite Barbarians
The Log
Firecracker
Firecracker The Log
Witch
Firecracker Witch Ice Wizard
The Log
Firecracker
The Log Firecracker Ice Golem
Firecracker Elite Barbarians
Firecracker Elite Barbarians Witch The Log
Firecracker Witch
Firecracker Witch The Log
Firecracker

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