My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Mega Minion Witch Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Mega Minion Witch
Zap
Firecracker Royal Giant Witch
Barbarian Barrel
Firecracker Witch Electro Wizard
The Log
Firecracker Royal Giant Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mega Minion Witch Electro Wizard
Fireball
Firecracker Mega Minion Witch Electro Wizard
Poison
Firecracker Mega Minion Witch Electro Wizard
Lightning
Mega Minion Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Mega Minion Poison Electro Wizard Golden Knight Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Mega Minion Poison

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mega Minion Electro Wizard Royal Giant Poison Witch
Firecracker
Zap Royal Giant Mega Minion
Royal Giant
Firecracker Poison Zap Mega Minion Witch Electro Wizard
Mega Minion
Zap Firecracker Royal Giant Poison
Poison
Royal Giant Zap Mega Minion
Witch
Zap Royal Giant
Electro Wizard
Zap Royal Giant
Golden Knight

Defense Synergies 2 12

Zap
Mega Minion Electro Wizard Firecracker Poison Witch Golden Knight
Firecracker
Zap Mega Minion Electro Wizard Golden Knight
Royal Giant
Mega Minion
Zap Firecracker Witch Electro Wizard Golden Knight
Poison
Zap Electro Wizard
Witch
Zap Mega Minion Electro Wizard
Electro Wizard
Zap Firecracker Mega Minion Poison Witch
Golden Knight
Zap Firecracker Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mega Minion Electro Wizard Golden Knight
Zap Firecracker Mega Minion Witch Electro Wizard
Witch Mega Minion Electro Wizard
Witch Firecracker Mega Minion Electro Wizard
Firecracker Poison
Zap Firecracker Mega Minion Electro Wizard
Mega Minion Electro Wizard Zap Firecracker Poison Witch
Zap Poison Electro Wizard Golden Knight
Witch
Firecracker Electro Wizard
Poison Witch Electro Wizard Zap Firecracker Mega Minion
Mega Minion Zap Firecracker Poison Witch Electro Wizard
Zap Witch Electro Wizard
Zap Firecracker Mega Minion Poison Witch Electro Wizard Golden Knight
Electro Wizard
Zap Electro Wizard
Firecracker Poison Witch Electro Wizard
Zap Firecracker Mega Minion Witch Electro Wizard Golden Knight
Zap Poison Witch Firecracker Mega Minion Electro Wizard
Electro Wizard
Firecracker Poison Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Electro Wizard
Poison Electro Wizard Zap Firecracker Mega Minion
Zap Witch Electro Wizard Golden Knight
Zap Electro Wizard
Witch
Firecracker Poison Zap Witch Electro Wizard
Mega Minion Witch Electro Wizard
Zap Electro Wizard Firecracker Mega Minion Poison Witch
Witch Mega Minion
Mega Minion Witch Golden Knight
Zap Poison Electro Wizard
Witch Golden Knight
Firecracker Witch
Witch Electro Wizard Zap Firecracker Mega Minion Poison Golden Knight
Poison Zap Firecracker Mega Minion Witch Electro Wizard Golden Knight
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Golden Knight
Firecracker Poison Zap Electro Wizard Golden Knight
Poison
Firecracker Poison
Poison Zap Firecracker
Firecracker Poison Zap Mega Minion Witch
Firecracker Poison Witch
Poison Zap Firecracker
Poison Zap Firecracker Golden Knight
Poison Electro Wizard
Firecracker Poison Zap Electro Wizard Golden Knight
Poison Zap Firecracker
Poison Firecracker Golden Knight
Firecracker Poison
Zap Firecracker Poison
Zap Firecracker Poison Witch Golden Knight
Firecracker Poison
Poison
Zap Firecracker Mega Minion Poison Electro Wizard
Zap Firecracker Poison Witch Golden Knight
Poison
Poison
Zap Poison
Zap Firecracker Poison Witch
Mega Minion Witch
Firecracker Poison Zap Witch Electro Wizard Golden Knight
Zap Poison Witch Golden Knight
Poison Zap Firecracker Golden Knight
Poison Zap Firecracker Witch Electro Wizard
Zap Electro Wizard Firecracker Mega Minion Poison Witch
Mega Minion
Poison Zap
Zap Firecracker Poison Electro Wizard
Firecracker Poison
Zap Electro Wizard Witch
Poison Zap Firecracker Mega Minion Witch Electro Wizard
Poison Firecracker Mega Minion Electro Wizard
Zap Firecracker Poison
Zap Poison
Firecracker Mega Minion
Zap Firecracker Poison Witch Electro Wizard Golden Knight
Firecracker Zap Poison Witch Electro Wizard
Poison Zap Firecracker Witch Electro Wizard Golden Knight
Firecracker

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