My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Hog Rider
Giant Snowball
Skeletons Minion Horde Hog Rider
Zap
Skeletons Firecracker Minion Horde
Barbarian Barrel
Skeletons Knight Firecracker
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker Minion Horde
Royal Delivery
Skeletons Knight Firecracker Minion Horde Hog Rider P.E.K.K.A
Fireball
Firecracker Minion Horde Hog Rider
Poison
Firecracker Minion Horde
Lightning
Knight
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Knight Firecracker Hog Rider Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Knight

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Hog Rider Minion Horde The Log
Firecracker
Knight Hog Rider P.E.K.K.A
Minion Horde
Rage Knight Hog Rider
Hog Rider
Knight Firecracker Rage The Log Minion Horde
Rage
Minion Horde Hog Rider
P.E.K.K.A
Firecracker The Log
The Log
Hog Rider Knight P.E.K.K.A

Defense Synergies 3 9

Skeletons
Knight Firecracker Minion Horde P.E.K.K.A The Log
Knight
Firecracker Skeletons Minion Horde The Log
Firecracker
Knight The Log Skeletons P.E.K.K.A
Minion Horde
Skeletons Knight The Log
Hog Rider
Rage
P.E.K.K.A
The Log Skeletons Firecracker
The Log
Firecracker P.E.K.K.A Skeletons Knight Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Minion Horde The Log
Minion Horde P.E.K.K.A Skeletons Knight Firecracker The Log
Minion Horde P.E.K.K.A Skeletons Knight
Minion Horde P.E.K.K.A Skeletons Knight Firecracker
Firecracker P.E.K.K.A The Log
The Log Skeletons Firecracker
Minion Horde Firecracker
P.E.K.K.A The Log
Minion Horde P.E.K.K.A Skeletons
Knight Skeletons Firecracker Minion Horde
Minion Horde Skeletons Knight Firecracker The Log
Minion Horde Firecracker
Minion Horde P.E.K.K.A Skeletons Knight The Log
Firecracker Minion Horde P.E.K.K.A The Log
P.E.K.K.A Knight Minion Horde
Minion Horde P.E.K.K.A The Log
Minion Horde Skeletons Knight Firecracker P.E.K.K.A
Knight Firecracker Minion Horde The Log
The Log Knight Firecracker
P.E.K.K.A
Knight Firecracker Minion Horde P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons P.E.K.K.A
Knight Firecracker The Log
P.E.K.K.A Skeletons Knight Minion Horde The Log
P.E.K.K.A Knight Minion Horde The Log
P.E.K.K.A Skeletons Knight Minion Horde
Firecracker Skeletons Minion Horde
P.E.K.K.A Skeletons Knight Minion Horde
P.E.K.K.A Knight Minion Horde
Minion Horde P.E.K.K.A Skeletons Knight Firecracker The Log
P.E.K.K.A Skeletons Minion Horde
P.E.K.K.A Knight Minion Horde
P.E.K.K.A The Log
P.E.K.K.A Skeletons Knight Minion Horde
Firecracker Minion Horde
Skeletons Knight Firecracker Minion Horde P.E.K.K.A The Log
Firecracker Minion Horde P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Minion Horde The Log
Firecracker The Log
Minion Horde The Log
Knight Firecracker The Log
Firecracker Minion Horde The Log
Firecracker Minion Horde
Firecracker Minion Horde The Log
The Log Firecracker
The Log Firecracker
Minion Horde
Firecracker Knight Minion Horde The Log
Firecracker
Knight Firecracker The Log
Firecracker Minion Horde
Firecracker The Log
Firecracker Minion Horde The Log
Firecracker Minion Horde The Log
Minion Horde
Firecracker The Log
Firecracker The Log
Minion Horde The Log
The Log
Minion Horde The Log
Firecracker The Log
Minion Horde
Firecracker The Log
The Log
Firecracker The Log
Firecracker Minion Horde
Firecracker Minion Horde
Minion Horde
Minion Horde The Log
Firecracker Minion Horde
P.E.K.K.A Minion Horde
Firecracker The Log
Minion Horde
Firecracker
The Log
Knight Firecracker Minion Horde
The Log Firecracker
Firecracker Minion Horde P.E.K.K.A
Firecracker Minion Horde The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker

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