My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Curse
Giant Snowball
Battle Ram Goblin Curse Little Prince
Zap
Firecracker Battle Ram Inferno Tower Goblin Curse Little Prince
Barbarian Barrel
Firecracker Battle Ram Inferno Tower Goblin Curse Little Prince
The Log
Firecracker Mini P.E.K.K.A Battle Ram Goblin Curse Little Prince
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker Goblin Curse Little Prince
Royal Delivery
Firecracker Mini P.E.K.K.A Battle Ram Little Prince
Fireball
Firecracker Battle Ram Inferno Tower Little Prince
Poison
Firecracker Inferno Tower Goblin Curse Little Prince
Lightning
Mini P.E.K.K.A Battle Ram Inferno Tower Little Prince
Rocket
Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Inferno Tower Goblin Curse Rage Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage Firecracker Little Prince Mini P.E.K.K.A Battle Ram Inferno Tower Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse Rage Firecracker Little Prince

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Firecracker Rage Little Prince
Battle Ram
Firecracker
Inferno Tower
Goblin Curse
Goblin Machine
Rage
Mini P.E.K.K.A Goblin Machine
Goblin Machine
Goblin Curse Rage
Little Prince
Mini P.E.K.K.A

Defense Synergies 0 3

Firecracker
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Firecracker
Battle Ram
Inferno Tower
Firecracker
Goblin Curse
Goblin Machine
Rage
Goblin Machine
Goblin Curse
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower
Mini P.E.K.K.A Inferno Tower Firecracker Goblin Curse
Mini P.E.K.K.A Inferno Tower Goblin Curse
Mini P.E.K.K.A Inferno Tower Firecracker Goblin Curse
Firecracker Mini P.E.K.K.A
Firecracker
Inferno Tower Firecracker Goblin Curse Little Prince
Inferno Tower
Mini P.E.K.K.A Inferno Tower Goblin Curse
Firecracker Mini P.E.K.K.A Inferno Tower Little Prince
Goblin Curse Firecracker
Inferno Tower Firecracker Goblin Curse
Mini P.E.K.K.A Inferno Tower Goblin Curse
Firecracker Mini P.E.K.K.A Goblin Curse
Mini P.E.K.K.A Inferno Tower Goblin Curse
Inferno Tower Mini P.E.K.K.A Goblin Curse
Firecracker Mini P.E.K.K.A Inferno Tower
Firecracker Little Prince
Firecracker Goblin Curse Little Prince
Mini P.E.K.K.A Inferno Tower Goblin Curse
Firecracker Mini P.E.K.K.A Goblin Curse Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Inferno Tower
Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A Goblin Curse
Firecracker Goblin Curse
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower Goblin Curse
Firecracker Mini P.E.K.K.A Inferno Tower
Inferno Tower Goblin Curse
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower Goblin Curse
Firecracker Goblin Curse
Inferno Tower Firecracker Mini P.E.K.K.A Little Prince
Firecracker Mini P.E.K.K.A Inferno Tower Goblin Curse
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Goblin Curse
Firecracker
Firecracker Goblin Curse
Firecracker Goblin Curse Goblin Machine
Firecracker
Firecracker Goblin Curse
Firecracker
Mini P.E.K.K.A
Firecracker Goblin Machine
Firecracker Goblin Curse
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Goblin Machine
Firecracker Goblin Curse Goblin Machine Little Prince
Firecracker Goblin Curse Goblin Machine Little Prince
Firecracker
Firecracker Goblin Curse
Firecracker Goblin Curse Little Prince
Firecracker
Mini P.E.K.K.A
Firecracker
Firecracker Goblin Curse
Firecracker Goblin Curse
Firecracker Mini P.E.K.K.A
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Little Prince
Firecracker

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