My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Battle Ram Executioner P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Battle Ram P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Battle Ram
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Firecracker Battle Ram
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Valkyrie Battle Ram Executioner
The Log
Goblin Gang Firecracker Elite Barbarians Battle Ram
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Valkyrie Battle Ram Executioner P.E.K.K.A
Fireball
Goblin Gang Firecracker Elite Barbarians Battle Ram Executioner
Poison
Goblin Gang Firecracker Executioner
Lightning
Elite Barbarians Valkyrie Battle Ram Executioner
Rocket
Elite Barbarians Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Executioner P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Valkyrie Battle Ram Executioner Elite Barbarians P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Firecracker Valkyrie Battle Ram

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Valkyrie Battle Ram P.E.K.K.A
Firecracker
Goblin Gang Elite Barbarians Valkyrie Battle Ram P.E.K.K.A
Elite Barbarians
Valkyrie Firecracker Battle Ram
Valkyrie
Elite Barbarians Goblin Gang Firecracker Battle Ram Executioner P.E.K.K.A
Battle Ram
Goblin Gang Firecracker Elite Barbarians Valkyrie P.E.K.K.A
Executioner
Valkyrie P.E.K.K.A
P.E.K.K.A
Goblin Gang Firecracker Valkyrie Battle Ram Executioner
Electro Giant

Defense Synergies 2 6

Goblin Gang
Firecracker Valkyrie P.E.K.K.A
Firecracker
Valkyrie Goblin Gang P.E.K.K.A
Elite Barbarians
Valkyrie
Valkyrie
Firecracker Elite Barbarians Goblin Gang Executioner P.E.K.K.A
Battle Ram
Executioner
Valkyrie
P.E.K.K.A
Goblin Gang Firecracker Valkyrie
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Executioner
Elite Barbarians P.E.K.K.A Goblin Gang Firecracker Valkyrie Executioner
Goblin Gang P.E.K.K.A Elite Barbarians Valkyrie Executioner
Elite Barbarians P.E.K.K.A Goblin Gang Firecracker Valkyrie
Firecracker Elite Barbarians Valkyrie P.E.K.K.A
Goblin Gang Firecracker Valkyrie Executioner
Goblin Gang Firecracker Executioner
Valkyrie P.E.K.K.A Electro Giant
P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker Valkyrie
Goblin Gang Valkyrie Executioner Firecracker Electro Giant
Executioner Goblin Gang Firecracker
P.E.K.K.A Goblin Gang Elite Barbarians Valkyrie
Valkyrie Executioner Goblin Gang Firecracker P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Gang
Goblin Gang Elite Barbarians P.E.K.K.A Electro Giant
Goblin Gang Firecracker Elite Barbarians Valkyrie Executioner P.E.K.K.A
Goblin Gang Firecracker Elite Barbarians Valkyrie Executioner
Valkyrie Executioner Firecracker
P.E.K.K.A Elite Barbarians
Goblin Gang Valkyrie Firecracker Elite Barbarians Executioner P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Elite Barbarians P.E.K.K.A Electro Giant
Goblin Gang Firecracker Elite Barbarians Valkyrie Executioner
Goblin Gang P.E.K.K.A Elite Barbarians Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Elite Barbarians
P.E.K.K.A Goblin Gang Elite Barbarians Valkyrie Executioner
Firecracker Executioner Electro Giant Goblin Gang
Goblin Gang P.E.K.K.A Elite Barbarians Valkyrie
P.E.K.K.A Elite Barbarians Valkyrie
P.E.K.K.A Firecracker Elite Barbarians Valkyrie
P.E.K.K.A Goblin Gang
P.E.K.K.A Elite Barbarians Valkyrie
P.E.K.K.A Elite Barbarians Valkyrie Electro Giant
Elite Barbarians P.E.K.K.A Goblin Gang Valkyrie Executioner
Firecracker Valkyrie Executioner Electro Giant
Goblin Gang Elite Barbarians Electro Giant Firecracker Valkyrie Executioner P.E.K.K.A
Valkyrie Executioner Firecracker Elite Barbarians P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Executioner
Firecracker Valkyrie
Executioner Firecracker Valkyrie
Firecracker Executioner Electro Giant
Firecracker Executioner
Firecracker Executioner
Firecracker
Goblin Gang Elite Barbarians
Firecracker Valkyrie
Firecracker Executioner
Firecracker Elite Barbarians Executioner
Firecracker
Firecracker Elite Barbarians
Firecracker Executioner
Firecracker Executioner
Firecracker Executioner
Firecracker Valkyrie Electro Giant
Firecracker Electro Giant Valkyrie Executioner
Firecracker Executioner
Firecracker
Elite Barbarians Firecracker Executioner Electro Giant
Firecracker Electro Giant
Elite Barbarians
Firecracker
P.E.K.K.A
Firecracker
Goblin Gang
Firecracker Executioner
Goblin Gang Firecracker Valkyrie Executioner
Firecracker Executioner
Electro Giant
Firecracker Elite Barbarians Executioner P.E.K.K.A
Electro Giant Goblin Gang Firecracker Elite Barbarians
Firecracker Executioner
Firecracker Executioner Electro Giant
P.E.K.K.A
Firecracker

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