My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Battle Ram P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Battle Ram
Giant Snowball
Skeleton Barrel Battle Ram
Zap
Skeleton Barrel Firecracker Battle Ram
Barbarian Barrel
Skeleton Barrel Firecracker Battle Ram Electro Wizard
The Log
Skeleton Barrel Firecracker Battle Ram
Earthquake
Firecracker
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Skeleton Barrel Firecracker Battle Ram P.E.K.K.A Electro Wizard
Fireball
Skeleton Barrel Firecracker Battle Ram Electro Wizard
Poison
Skeleton Barrel Firecracker Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Barrel Firecracker Battle Ram Poison Electro Wizard Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Barrel Firecracker Battle Ram

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram P.E.K.K.A Electro Wizard Skeleton Barrel Poison
Skeleton Barrel
Firecracker Zap Battle Ram Poison Golden Knight
Firecracker
Zap Skeleton Barrel Battle Ram P.E.K.K.A
Battle Ram
Zap Poison Skeleton Barrel Firecracker P.E.K.K.A Electro Wizard Golden Knight
Poison
Battle Ram P.E.K.K.A Zap Skeleton Barrel
P.E.K.K.A
Zap Poison Electro Wizard Firecracker Battle Ram
Electro Wizard
Zap P.E.K.K.A Battle Ram
Golden Knight
Skeleton Barrel Battle Ram

Defense Synergies 1 10

Zap
Electro Wizard Skeleton Barrel Firecracker Poison P.E.K.K.A Golden Knight
Skeleton Barrel
Zap
Firecracker
Zap P.E.K.K.A Electro Wizard Golden Knight
Battle Ram
Poison
Zap Electro Wizard
P.E.K.K.A
Zap Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Poison P.E.K.K.A
Golden Knight
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker Electro Wizard Golden Knight
P.E.K.K.A Zap Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Firecracker Electro Wizard
Firecracker Poison P.E.K.K.A
Zap Firecracker Electro Wizard
Electro Wizard Zap Firecracker Poison
Zap Skeleton Barrel Poison P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A
Firecracker Electro Wizard
Poison Electro Wizard Zap Firecracker
Zap Firecracker Poison Electro Wizard
P.E.K.K.A Zap Electro Wizard
Zap Firecracker Poison P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Firecracker Poison P.E.K.K.A Electro Wizard
Zap Firecracker Electro Wizard Golden Knight
Zap Poison Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Firecracker Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Skeleton Barrel Firecracker
P.E.K.K.A Zap Electro Wizard Golden Knight
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Firecracker Poison Zap Skeleton Barrel Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Firecracker Poison
P.E.K.K.A
P.E.K.K.A Golden Knight
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Golden Knight
Firecracker
Electro Wizard Zap Firecracker Poison P.E.K.K.A Golden Knight
Poison Zap Firecracker P.E.K.K.A Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Firecracker Golden Knight
Firecracker Poison Zap Skeleton Barrel Electro Wizard Golden Knight
Skeleton Barrel Poison
Skeleton Barrel Firecracker Poison
Poison Zap Firecracker
Firecracker Poison Zap Skeleton Barrel
Firecracker Poison
Poison Zap Skeleton Barrel Firecracker
Poison Zap Skeleton Barrel Firecracker Golden Knight
Poison Electro Wizard
Firecracker Poison Zap Skeleton Barrel Electro Wizard Golden Knight
Poison Zap Firecracker
Poison Skeleton Barrel Firecracker Golden Knight
Skeleton Barrel Firecracker Poison
Zap Skeleton Barrel Firecracker Poison
Zap Skeleton Barrel Firecracker Poison Golden Knight
Skeleton Barrel Firecracker Poison
Poison
Zap Skeleton Barrel Firecracker Poison Electro Wizard
Zap Skeleton Barrel Firecracker Poison Golden Knight
Poison
Poison
Zap Skeleton Barrel Poison
Zap Firecracker Poison
Firecracker Poison Zap Skeleton Barrel Electro Wizard Golden Knight
Zap Skeleton Barrel Poison Golden Knight
Poison Zap Skeleton Barrel Firecracker Golden Knight
Poison Zap Firecracker Electro Wizard
Zap Electro Wizard Skeleton Barrel Firecracker Poison
Poison Zap
Zap Firecracker Poison Electro Wizard
P.E.K.K.A
Firecracker Poison
Zap Skeleton Barrel Electro Wizard
Poison Zap Firecracker Electro Wizard
Poison Firecracker Electro Wizard
Zap Skeleton Barrel Firecracker Poison
Zap Poison
Firecracker P.E.K.K.A
Zap Firecracker Poison Electro Wizard Golden Knight
Firecracker Zap Poison Electro Wizard
Poison Zap Skeleton Barrel Firecracker Electro Wizard Golden Knight

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