My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram Goblin Demolisher Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Goblin Demolisher Goblin Curse Prince
Giant Snowball
Bats Battle Ram Goblin Curse
Zap
Bats Firecracker Battle Ram Goblin Curse Prince
Barbarian Barrel
Firecracker Battle Ram Goblin Curse
The Log
Firecracker Battle Ram Goblin Demolisher Goblin Curse Prince
Earthquake
Firecracker
Arrows
Bats Firecracker Goblin Curse
Royal Delivery
Bats Firecracker Battle Ram Goblin Demolisher Prince
Fireball
Firecracker Battle Ram
Poison
Bats Firecracker Goblin Curse
Lightning
Battle Ram Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Goblin Demolisher Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Goblin Demolisher Goblin Curse Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Curse Firecracker Battle Ram Goblin Demolisher Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Goblin Curse Firecracker

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Battle Ram Goblin Demolisher Prince
Zap
Firecracker Battle Ram Goblin Curse Prince Bats Goblin Demolisher Mega Knight
Firecracker
Zap Bats Battle Ram Prince Mega Knight
Battle Ram
Zap Bats Firecracker Goblin Demolisher
Goblin Demolisher
Prince Bats Zap Battle Ram Goblin Curse
Goblin Curse
Zap Goblin Demolisher
Prince
Zap Goblin Demolisher Mega Knight Bats Firecracker
Mega Knight
Bats Prince Zap Firecracker

Defense Synergies 2 10

Bats
Zap Firecracker Goblin Demolisher Prince Mega Knight
Zap
Mega Knight Bats Firecracker Goblin Demolisher Prince
Firecracker
Bats Zap Prince Mega Knight
Battle Ram
Goblin Demolisher
Prince Bats Zap
Goblin Curse
Prince
Goblin Demolisher Bats Zap Firecracker
Mega Knight
Zap Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Goblin Demolisher
Bats Zap Firecracker Goblin Curse Prince Mega Knight
Prince Mega Knight Bats Goblin Curse
Prince Bats Firecracker Goblin Curse Mega Knight
Firecracker Goblin Demolisher Prince Mega Knight
Bats Zap Firecracker Goblin Demolisher Mega Knight
Bats Zap Firecracker Goblin Curse
Zap Mega Knight
Goblin Curse Prince
Firecracker Prince Mega Knight
Bats Goblin Curse Zap Firecracker Goblin Demolisher Mega Knight
Bats Zap Firecracker Goblin Curse
Prince Mega Knight Bats Zap Goblin Curse
Mega Knight Bats Zap Firecracker Goblin Demolisher Goblin Curse Prince
Goblin Curse Prince Mega Knight
Zap Goblin Curse Prince Mega Knight
Mega Knight Bats Firecracker Prince
Mega Knight Bats Zap Firecracker Goblin Demolisher Prince
Zap Bats Firecracker Goblin Demolisher Goblin Curse Mega Knight
Goblin Curse Prince
Goblin Demolisher Mega Knight Bats Firecracker Goblin Curse Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Prince
Zap Firecracker Prince Mega Knight
Mega Knight Bats Zap Prince
Prince Mega Knight Bats Zap
Goblin Curse Prince Mega Knight
Firecracker Bats Zap Goblin Demolisher Goblin Curse
Prince Bats
Mega Knight Goblin Curse Prince
Zap Mega Knight Bats Firecracker Prince
Goblin Curse
Mega Knight Bats Prince
Mega Knight Zap Prince
Prince Mega Knight Goblin Curse
Firecracker Goblin Demolisher Goblin Curse Mega Knight
Bats Zap Firecracker Prince
Bats Mega Knight Zap Firecracker Goblin Curse
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Goblin Curse
Firecracker Prince
Zap Firecracker Goblin Demolisher Goblin Curse Mega Knight
Firecracker Bats Zap Goblin Curse
Firecracker Goblin Demolisher
Zap Firecracker Goblin Demolisher Goblin Curse
Zap Firecracker
Bats Prince
Firecracker Zap Prince
Zap Firecracker Goblin Curse
Firecracker
Firecracker
Zap Firecracker Prince
Zap Firecracker Goblin Demolisher
Firecracker Goblin Demolisher Mega Knight
Bats
Zap Firecracker Goblin Demolisher Prince Mega Knight
Zap Firecracker Goblin Demolisher Goblin Curse Mega Knight
Prince Mega Knight
Prince
Zap
Zap Firecracker Goblin Demolisher Goblin Curse Mega Knight
Firecracker Zap
Zap Prince Mega Knight
Zap Firecracker Goblin Curse
Bats Zap Firecracker Goblin Curse
Zap Bats Firecracker
Zap Mega Knight
Zap Firecracker
Prince Mega Knight
Firecracker Goblin Curse
Zap Bats Prince
Zap Firecracker Goblin Curse
Firecracker Prince Mega Knight
Zap Firecracker
Zap
Firecracker Prince Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Prince Mega Knight
Prince
Firecracker Mega Knight

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