My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Cannon Ram Rider
Zap
Skeletons Cannon Firecracker Ram Rider
Barbarian Barrel
Skeletons Cannon Firecracker Valkyrie
The Log
Skeletons Cannon Firecracker Ram Rider
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Valkyrie P.E.K.K.A Ram Rider
Fireball
Cannon Firecracker Ram Rider
Poison
Cannon Firecracker
Lightning
Cannon Valkyrie Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Firecracker Fireball Valkyrie Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball P.E.K.K.A Ram Rider
Cannon
Firecracker
Valkyrie P.E.K.K.A Ram Rider
Fireball
Arrows Ram Rider
Valkyrie
Firecracker P.E.K.K.A Ram Rider
P.E.K.K.A
Arrows Firecracker Valkyrie Ram Rider
Ram Rider
Arrows Firecracker Fireball Valkyrie P.E.K.K.A

Defense Synergies 2 14

Skeletons
Cannon Firecracker P.E.K.K.A Ram Rider
Arrows
Cannon Fireball Valkyrie P.E.K.K.A
Cannon
Skeletons Arrows Firecracker Fireball Valkyrie
Firecracker
Valkyrie Skeletons Cannon P.E.K.K.A
Fireball
Arrows Cannon Valkyrie Ram Rider
Valkyrie
Firecracker Arrows Cannon Fireball P.E.K.K.A
P.E.K.K.A
Skeletons Arrows Firecracker Valkyrie
Ram Rider
Skeletons Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Valkyrie Ram Rider
P.E.K.K.A Skeletons Cannon Firecracker Valkyrie Ram Rider
Cannon P.E.K.K.A Ram Rider Skeletons Valkyrie
Cannon P.E.K.K.A Skeletons Firecracker Valkyrie Ram Rider
Arrows Firecracker Fireball Valkyrie P.E.K.K.A
Arrows Fireball Skeletons Cannon Firecracker Valkyrie
Ram Rider Arrows Cannon Firecracker Fireball
Arrows Cannon Fireball Valkyrie P.E.K.K.A Ram Rider
Cannon P.E.K.K.A Skeletons
Skeletons Cannon Firecracker Valkyrie
Valkyrie Skeletons Arrows Cannon Firecracker Fireball Ram Rider
Arrows Firecracker Fireball Ram Rider
Cannon P.E.K.K.A Skeletons Fireball Valkyrie Ram Rider
Fireball Valkyrie Arrows Cannon Firecracker P.E.K.K.A
P.E.K.K.A Cannon Ram Rider
Cannon Fireball P.E.K.K.A Ram Rider
Skeletons Arrows Cannon Firecracker Fireball Valkyrie P.E.K.K.A
Arrows Cannon Fireball Valkyrie Firecracker Ram Rider
Arrows Valkyrie Cannon Firecracker Fireball Ram Rider
P.E.K.K.A Cannon Ram Rider
Valkyrie Arrows Cannon Firecracker Fireball P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball P.E.K.K.A
Fireball Arrows Firecracker Valkyrie
P.E.K.K.A Skeletons Valkyrie Ram Rider
Valkyrie P.E.K.K.A Fireball Ram Rider
P.E.K.K.A Skeletons Cannon Valkyrie Ram Rider
Arrows Firecracker Fireball Skeletons Ram Rider
P.E.K.K.A Skeletons Fireball Valkyrie Ram Rider
P.E.K.K.A Valkyrie
P.E.K.K.A Skeletons Firecracker Fireball Valkyrie
P.E.K.K.A Skeletons Cannon
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Fireball Valkyrie
P.E.K.K.A Skeletons Cannon Fireball Valkyrie Ram Rider
Cannon Firecracker Fireball Valkyrie
Skeletons Firecracker Fireball Valkyrie P.E.K.K.A
Arrows Valkyrie Cannon Firecracker Fireball P.E.K.K.A
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Valkyrie
Arrows Firecracker Fireball Ram Rider
Arrows Fireball
Arrows Firecracker Fireball Valkyrie
Fireball Arrows Firecracker Valkyrie
Arrows Firecracker Fireball Ram Rider
Arrows Firecracker
Arrows Fireball Firecracker Ram Rider
Arrows Fireball Firecracker Ram Rider
Fireball
Firecracker Arrows Fireball Valkyrie Ram Rider
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Valkyrie
Arrows Firecracker Fireball Ram Rider
Fireball Arrows Ram Rider
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Firecracker Fireball
Fireball
Arrows Fireball
Arrows Firecracker Fireball
P.E.K.K.A
Arrows Firecracker Fireball
Fireball
Fireball Arrows Firecracker Ram Rider
Arrows Fireball
Fireball Firecracker Valkyrie
Arrows Firecracker Fireball
Arrows Fireball
Firecracker P.E.K.K.A
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
P.E.K.K.A
Fireball Firecracker

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